Every company beyond ~30 people seems doomed to the same fate: simple decisions take weeks, obvious improvements die in committees, employees spend more time managing internal politics than solving real problems, and things that would take a founder 5 minutes to decide somehow require three meetings and a steering committee.
We've tried everything, flat hierarchies, holacracy, matrix structures, agile transformations, OKRs, digital transformation. Yet the bureaucratic disease always wins. Even companies that start lean and agile gradually succumb.
Your Challenge:
Design a concrete, specific system for running a 200-person company that structurally prevents these pathologies. Don't give me principles or values, give me an actual operating system with:
- How decisions get made (who can decide what, and how)
- How information flows (who knows what, when)
- How resources get allocated
- How conflicts get resolved
- How performance is measured and rewarded
- How the system prevents bureaucratic creep over time
Constraints:
- Must work for a real business that needs to ship products/services to customers
- Must handle the reality of human psychology (politics, empire-building, risk aversion)
- Must be legally viable in modern regulatory environments
- Must be able to hire from the general talent pool (not just special forces operators or monks)
The test: Could you actually implement this tomorrow in a real company and have it survive contact with reality for 5+ years without degrading into the same bureaucratic mess?
Don't just remix existing ideas. If the answer was "be like Spotify" or "copy Toyota", we'd have solved this already. What's the genuine innovation that breaks the pattern?
The Continuous Fission Model
Core Insight
The bureaucratic disease isn't a management failure—it's thermodynamic inevitability. Organizations naturally accumulate coordination overhead because there's no forcing function for continuous simplification. The innovation is treating organizational bloat like technical debt: making it immediately painful and creating automatic mechanisms that force regular organizational refactoring.
The Operating System
1. Structural Rule: The 50-Person Ceiling
No unit ever exceeds 50 people. Period.
When a unit approaches 50, it must fission into two independent units within 90 days or face automatic budget cuts (5% monthly until fission completes).
Why 50? Below Dunbar's number fragment (~50), everyone can know everyone, informal coordination works, and politics can't hide. This isn't a principle—it's a hard constraint enforced by the finance system.
Implementation:
- Each unit is a separate P&L with its own bank account
- Has exactly one leader (the "Captain")
- Fission is planned at 35 people, triggered automatically at 45
- Split must create two viable units (minimum 15 people each)
2. Decision Rights: The Boundary Clarity Protocol
Three decision layers with mathematical precision:
Captain Decisions (decides in <24 hours):
- Anything affecting only their unit
- Spending up to 10% of quarterly unit budget on a single decision
- Hiring/firing within their unit
- Internal process changes
- Customer commitments their unit can fulfill independently
Council Decisions (decides in <1 week):
- Spending 10-30% of relevant combined budgets
- Coordination between 2-4 units
- Standards that affect multiple units
- Resource conflicts between units
- Decisions where blast radius crosses unit boundaries
The Council is NOT a standing committee—it's whoever is actually affected. If Units A, C, and F need to decide something, the three Captains are the Council for that decision. They meet once, decide, done.
Shareholder Decisions (decides in <2 weeks):
- Spending >30% of company resources
- Strategy changes affecting all units
- Fission plans
- Captain appointments
- Changes to this operating system
"Shareholders" = all Captains collectively, one vote each.
The Forcing Function: Any decision not made within its timeline automatically escalates to the next level. If Captains can't decide in a week, shareholders break the tie. This makes delay painful for the blocker.
3. Information Flow: Radical Transparency by Default
Everything is public by default, privacy is the exception.
- All unit financials visible to entire company (live dashboard)
- All decisions logged with reasoning in company-wide system
- All meetings auto-recorded and searchable
- All OKRs, metrics, failures public internally
- Compensation formula public (though individual numbers private)
Exception Process:
To make something private requires Captain decision logged publicly as "Decision #X made private for reason: [Legal/Customer Confidentiality/Personal HR]". This creates social cost to secrecy.
Why this works:
- Information asymmetry is the oxygen of politics
- Transparency creates accountability without oversight
- People can see how decisions actually get made
- New employees learn the real organization fast
4. Resource Allocation: Internal Markets
Each unit gets budget monthly based on:
- 60%: Revenue/value delivered last quarter (trailing metric)
- 30%: Peer allocation (units vote on distributing a pool)
- 10%: Shareholder discretionary
Internal Services Work Like Vendors:
If Unit A needs Unit B's help:
- Unit A pays Unit B from its budget (internal transfer)
- If they can't agree on price, Unit A can hire external vendor
- This prevents empire-building ("I need 50 people to serve internal customers")
- Forces service units to stay competitive
Capital Allocation:
Big investments (>30% of company funds) require shareholder vote, but any unit can propose. Template:
- What we'll build
- What we'll learn if it fails
- How we'll know in 90 days if it's working
- Which unit owns it post-investment
No business case theater. Just: bet, timeline, kill criteria.
5. Conflict Resolution: Forced Settlement
Level 1 (Day 0-3): Direct negotiation
Parties try to resolve it themselves.
Level 2 (Day 3-7): Mediated flip
If unresolved by day 3, each party proposes a solution. A randomly selected peer Captain reads both proposals blind and picks one. That solution is implemented immediately, no appeal.
Why random peer:
- Can't be gamed politically
- Peer Captains understand operational reality
- Forces both parties to propose reasonable solutions (yours might get picked)
- Fast and final
Level 3 (>Day 7): Tax
If somehow unresolved by day 7, both units lose 2% of monthly budget for each week it continues. Waste is taxed.
6. Performance & Rewards: Skin in the Game
Captain Compensation:
- 40%: Base (market rate for role)
- 30%: Unit performance (profit/value delivered)
- 20%: Peer rating (other Captains score you quarterly)
- 10%: Tenure bonus (vests over 4 years)
Individual Contributor Compensation:
- 60%: Base (transparent bands by role)
- 25%: Unit performance (same multiplier for everyone in unit)
- 15%: Captain discretion (must be distributed, Captain can't keep it)
The Key Mechanism:
Every quarter, each Captain must publicly distribute their discretionary pool with written justification for each allocation. This creates social pressure for fairness while preserving merit rewards.
Promotion = Fission Opportunity:
You don't climb a ladder. When a unit fissions, talented people become Captains of new units. This creates growth opportunity without creating middle management.
7. Anti-Bureaucracy Mechanisms
The Coordination Tax:
Every standing meeting, committee, or approval process costs the unit 5% of its budget (paid to company overhead pool).
Want a weekly sync? That's ~10 person-hours × 50 weeks = 500 hours = ~$50K in overhead. Is it worth it?
This forces units to coordinate through:
- Shared systems/APIs
- Documentation
- Asynchronous communication
- Actual necessity
The Simplification Dividend:
That overhead pool? It's redistributed quarterly to units proportional to how much they've reduced coordination overhead. Cut a standing meeting? Your unit gets the dividend.
The Red Tape Challenge:
Any employee can flag a process as bureaucratic. If 10 people flag the same process, the owning Captain must either:
- Eliminate it
- Reduce it
- Publicly defend it (with CEO counterfactual: "Would our founder accept this?")
Defense is logged and reviewed by shareholders quarterly. Defending too much bureaucracy becomes visible.
The External Benchmark:
Every quarter, shareholders identify 3 comparable decisions and research how fast external companies (especially startups) made them. If internal average is >2x external, it triggers a process review.
Why This Actually Works
1. It fights human nature with structure, not culture
You can't speech people out of empire-building. But you can make empires expensive (coordination tax) and unnecessary (fission creates leadership opportunities).
2. It makes the invisible visible
Bureaucracy thrives in opacity. Radical transparency means bullshit gets noticed.
3. It automates resistance
The 50-person ceiling doesn't require vigilance—it's automatic. The coordination tax doesn't need a Culture Committee—it's mathematical.
4. It aligns incentives
Captains benefit from lean, effective units (more profit, peer respect). Individuals benefit from unit success. Politics becomes negative-sum instead of rational.
5. It provides growth without hierarchy
Talented people become Captains through fission, not by managing managers. This preserves the span-of-control benefits without the coordination overhead.
Implementation Roadmap
Month 1-3: Structural Setup
- Map current 200 people into initial units (likely 4-6 units)
- Appoint Captains (often current department heads)
- Set up transparent financial/information systems
- Train everyone on decision protocols
Month 4-6: System Activation
- Turn on internal markets
- Begin coordination tax
- First shareholder meeting
- First conflict resolution cases
Month 7-12: First Calibration
- First fission (pick an obvious 60+ person department)
- Review all standing meetings against coordination tax
- First simplification dividend payout
- Refine based on what's not working
Year 2+: Steady State
- Regular fissions as units hit 45 people
- Quarterly shareholder votes on big bets
- Continuous simplification pressure from tax/dividend
- Evolution through retrospectives
The Honest Limitations
What this doesn't solve:
Strategic coherence: 8 autonomous units can optimize locally and miss global opportunities. The shareholder meeting must maintain strategic direction—this system prevents bureaucracy but doesn't automatically create great strategy.
Specialized expertise: Some functions (legal, specialized engineering) might not fit in 50-person units. Solution: These become internal vendors selling to multiple units, still subject to market discipline.
Customer experience: Multiple units might create fragmented customer experience. Requires strong product ownership (likely its own unit) and service-level agreements between units.
Regulatory/compliance: Some industries require certain controls. These become explicit Captain responsibilities with external audit, not separate departments.
Culture mismatch: People who thrive in big-company anonymity will hate this. That's a feature—they'll self-select out.
The Real Test
Could you implement this tomorrow?
Yes. Every mechanism is concrete. No magic culture required.
Would it survive 5 years?
Yes. Because the anti-bureaucracy mechanisms are automatic and self-reinforcing, not dependent on heroic leaders. Even as Captains change, the structure resists bloat.
The genuine innovation isn't any single mechanism—it's treating organizational design like system architecture, with active defense against entropy rather than hoping culture will save you.
The Accountability Market System (AMS)
Core Innovation: Internal Reputation Futures + Reversible Decisions
The key insight: bureaucracy emerges because decision rights are too binary (you either have authority or don't) and accountability is too slow (you learn if decisions were good years later). This creates fear-driven consensus-seeking and political maneuvering.
The solution: Create a real-time market for accountability where decision-makers continuously stake their reputation, and nearly everything is reversible by default.
1. DECISION-MAKING SYSTEM
The Decision Ladder (Scope-Based Authority)
Every decision gets classified by blast radius, not topic:
Level 1 - Reversible in <1 week, affects <5 people, costs <$5K
- Anyone can make these unilaterally
- Must log in public decision log with 24hr comment period
- Auto-executes if no showstopper flags (see conflict resolution)
Level 2 - Reversible in <1 month, affects <20 people, costs <$50K
- Requires "decision sponsor" with sufficient reputation stake (see below)
- 72hr comment period
- Can be challenged (see conflict resolution)
Level 3 - Reversible in <6 months, affects <100 people, costs <$500K
- Requires trio sponsorship (different departments)
- Must publish decision document with success metrics
- 1-week comment period + mandatory "pre-mortem" session
Level 4 - Hard to reverse, affects everyone, or >$500K
- Goes to Allocation Council (see resource allocation)
- But even these have mandatory 90-day review with reversion option
Critical Rule: The Reversal Requirement
Every decision Level 2+ must include:
- Specific success metrics (checked at 30/60/90 days)
- Reversal trigger conditions ("if X metric not hit, auto-revert")
- Reversal cost estimate (must be <50% of implementation cost)
If you can't define how to reverse it, it's automatically Level 4.
This eliminates 80% of decision paralysis. Most decisions become experiments, not commitments.
2. INFORMATION FLOW
Radical Transparency by Default + Attention Markets
Everything is public internally unless:
- Customer data (legal requirement)
- Personnel issues (legal requirement)
- Pre-committed confidential business negotiations
- Explicitly marked "draft thinking" (30-day auto-publish)
But here's the key innovation to prevent information overload:
The Signal System
Everyone has a personal attention budget: 100 points/week to "subscribe" to information feeds:
- Company financials (5 pts/week)
- Product roadmaps (3 pts each)
- Department decision logs (2 pts each)
- Cross-functional project updates (4 pts each)
- Engineering RFCs (1 pt each)
- Etc.
Why this works:
- If something costs too much attention, it forces the publisher to make it clearer/shorter
- The subscription prices are set by real-time bidding (what people actually pay)
- Reveals what information is actually valuable vs. bureaucratic theater
- Creates instant feedback: if nobody subscribes to your status updates, stop producing them
Leadership team must publish which feeds they subscribe to (prevents hidden information advantages).
3. RESOURCE ALLOCATION
Allocation Council + Internal Venture System
Fixed Resources (salaries, infrastructure):
Managed by rotating Allocation Council:
- 7 members, each serves 6-month terms
- Selected randomly from employees who've been there 18+ months
- Supported by full-time finance staff (who implement, not decide)
- All budget decisions public with reasoning
- Can be challenged via conflict resolution system
Why random selection? Prevents empire-building and political campaigning. Models: jury duty, ancient Athens sortition.
Variable Resources (project budgets, new initiatives):
Internal Venture System:
- Any employee can submit a venture proposal for resources
- Gets evaluated by relevant domain experts (not their manager)
- Proposals compete in monthly "funding rounds"
- Evaluators stake reputation points on their picks
- Funded ventures get 90-day budget tranches, renewed based on metrics
Example:
- Engineer proposes rebuilding the payment system ($200K, 3 people, 6 months)
- Gets reviewed by 5 random senior engineers + 2 random product people + 1 finance person
- Each reviewer stakes 10-50 reputation points on their prediction of success
- If funded and succeeds → reviewers who backed it gain reputation
- If funded and fails → reviewers who backed it lose reputation
- If rejected but would have succeeded → reviewers who rejected it lose reputation (validated through quarterly "what-if" analysis of rejected projects)
This creates skin in the game for resource allocation and trains the organization's judgment over time.
4. CONFLICT RESOLUTION
Three-Tier Challenge System
Tier 1 - Showstopper Flag (Level 1-2 decisions):
- Anyone can flag a decision with a showstopper claim
- Must stake 5 reputation points
- Flagger gets 30 minutes with decision-maker within 48 hours
- Decision-maker can: modify decision, proceed anyway, or escalate to Tier 2
- If proceed anyway and decision fails → decision-maker loses 20 reputation points, flagger gains 5
- If proceed and succeeds → flagger loses their 5 points
Tier 2 - Rapid Arbitration Panel (Level 2-3 conflicts):
- 3 randomly selected employees (not in involved departments)
- Both sides present for 15 minutes each
- Panel deliberates for 30 minutes, decides
- Decision binding for 90 days, then reviewable
- Panel members stake 10 reputation points each on their decision quality
Tier 3 - Company Referendum (major conflicts):
- If >20 people petition, any decision can go to full company vote
- Simple majority rules
- Used for: firing executives, major strategic pivots, culture/policy issues
- Happens quarterly at most (prevents chaos)
The Anti-Politics Rule
Any employee caught in documented political behavior (backstabbing, hidden agendas, credit-stealing, information hoarding) faces:
- First offense: Public record, loses 50 reputation points
- Second offense: 90-day performance improvement plan
- Third offense: Termination
Documented means: confirmed by any Tier 2 arbitration panel.
This sounds harsh, but political behavior is an infection. You need an immune system.
5. PERFORMANCE & REWARDS
Dual-Track Measurement
Track 1: Role Performance (70% of compensation)
Traditional metrics based on your function:
- Engineers: code shipped, quality metrics, project completion
- Sales: revenue, customer satisfaction
- Operations: efficiency, accuracy
- Etc.
Measured quarterly, managed by direct manager + skip-level review.
Track 2: System Citizenship (30% of compensation)
Your Reputation Score, which is:
- Decision quality (±points based on outcomes of decisions you made/sponsored)
- Evaluation accuracy (±points based on accuracy of your venture reviews, conflict arbitrations)
- Information value (points from attention market subscriptions to your content)
- Peer endorsements (limited: each person can give max 10 points/quarter total)
Reputation score:
- Starts at 100 for new employees
- Publicly visible
- Required minimums for decision levels (Level 2 = 80 pts, Level 3 = 120 pts)
- Top 20% get bonus multiplier
- Bottom 10% get performance plan
The Refresh Mechanism
Every 18 months, everyone's reputation decays 20% toward 100 (mean).
Why? Prevents permanent aristocracy. You must continuously earn your standing. Past success doesn't guarantee future influence.
6. PREVENTING BUREAUCRATIC CREEP
Constitutional Rules (Require 75% Company Vote to Change)
Rule 1: The Complexity Brake
- Total # of policies/processes cannot exceed 150
- Adding new policy requires removing old one
- All policies must include success metrics and sunset date (default: 2 years)
Rule 2: The Meeting Budget
- No more than 8 hours/week average in meetings per employee
- Tracked automatically via calendar
- Departments exceeding this lose 10% of their discretionary budget
- Meeting organizers must state explicit decision/outcome in invite (or it's not a meeting)
Rule 3: The Approval Limit
- No decision can require >3 approval signatures
- Any process requiring >3 approvals auto-sunsets after 90 days
- Compliance/legal exceptions must be justified annually
Rule 4: The 90-Day Rule
- Any employee can propose killing any process/policy
- If it's been in place >2 years and proposer can show it's not working
- Goes to company vote (simple majority)
- Happens quarterly
Rule 5: The Exit Interview Veto
- If >30% of exit interviews cite specific bureaucratic problem
- That problem goes on mandatory fix list
- Allocation Council must address within 90 days
The Bureaucracy Bounty
Annual prize: $50K to employee who identifies and kills the most wasteful process.
- Nominated by peers
- Measured by time/money saved
- Creates active immune system against creep
7. IMPLEMENTATION ROADMAP
Months 1-3: Foundation
- Install decision logging system and classification tool
- Train everyone on Decision Ladder
- Launch Level 1 decisions (small scope, unilateral)
- Set up basic reputation system (manual tracking)
Months 4-6: Markets
- Launch attention market for information flows
- Begin internal venture system (small projects only)
- Implement Tier 1 conflict resolution
- First Allocation Council random selection
Months 7-12: Full System
- Open all decision levels
- Full reputation system automation
- Complete conflict resolution tiers
- Lock in constitutional rules
Years 2-5: Evolution
- Quarterly system retrospectives
- Adjust reputation algorithms based on gaming attempts
- Refine decision level thresholds
- Build proprietary tooling
WHY THIS WORKS (The Psychological Model)
Current systems fail because:
- Fear dominates: Wrong decisions can end careers, so everyone seeks cover through consensus
- Fog dominates: No one knows who decided what or why
- Politics pays: Navigating relationships matters more than results
- Bureaucracy is defensive: Each rule protects someone from past failure
This system flips each:
- Courage is rewarded: Small reversible bets with clear accountability
- Clarity is enforced: All decisions logged, all information accessible
- Results pay: Reputation directly tied to decision outcomes
- Anti-bureaucracy is incentivized: Bounties, complexity brakes, sunset clauses
The genius is the reputation futures market.
When you sponsor a decision or evaluate a venture, you're not just giving an opinion—you're making a falsifiable prediction about reality that your peers will see proven right or wrong. This is the closest we can get to a market mechanism inside a company.
THE HARD PARTS (Honest Assessment)
This will be hard:
Requires custom software - No off-the-shelf tools exist for reputation markets, decision logging at this scale, or attention markets. Budget $500K-$1M for year one.
Cultural shock - Radical transparency and public decision-making will terrify traditional managers. Expect 20-30% attrition in first year, especially middle management.
Gaming attempts - People will try to game reputation scores. Need active monitoring and quarterly algorithm adjustments.
Legal nervousness - Lawyers will hate the referendum system and some transparency elements. May need creative structuring.
Hiring friction - "We decide by reputation markets" sounds insane in job interviews. Need strong employer brand to overcome.
But it could work because:
- Every element has precedent somewhere (prediction markets, sortition, holacracy elements, open-source governance)
- The combination creates immune system properties none have alone
- It's designed for gaming—assumes people will try to exploit it
- Reversibility removes most downside risk
- The system eats its own dogfood (company can vote to change it)
THE REAL TEST
Implement at a 200-person company that's:
- Profitable but growing (so changes won't kill it)
- Tech-forward (needs custom tooling anyway)
- Founder still involved (provides air cover during transition)
Run for 5 years with these success metrics:
- Decision velocity: 80% of decisions made in <1 week (vs. industry avg ~3 weeks)
- Employee retention: Top 25% performers stay >3 years (vs. industry ~2 years)
- Bureaucracy index: <150 total policies, <8 hrs/week meetings (vs. industry ~400 policies, ~15 hrs meetings)
- Business results: Revenue per employee top quartile for industry
- Cultural health: >80% say "I can make things happen here" in annual survey
Failure condition: If by year 3, meeting hours >12/week average or policy count >200, the system has failed and should be abandoned.
This is implementable tomorrow. It will be messy. But it's designed to be messy in productive ways rather than ossifying into the same bureaucratic concrete that kills every other system.
The innovation isn't any single mechanism—it's the recursive accountability where the system measures and corrects itself faster than bureaucracy can grow.
The Cell-Based Operating System
Core Innovation: Radical Accountability Through Transparent Cost Attribution
The fundamental insight: bureaucracy thrives because costs are socialized while benefits are privatized. When someone schedules a meeting, creates a process, or blocks a decision, they don't pay the cost—everyone else does. The system below makes all organizational overhead explicit and chargeable.
Structure: Autonomous Cells with Internal Pricing
1. Basic Architecture
Cells (8-12 people each):
- Each cell is a P&L unit that "sells" its output internally or externally
- Has a cell lead (rotates annually, elected by cell members)
- Controls its own budget, hiring, processes, and technology choices
- Pays real money for all services from other cells
Three cell types:
- Revenue Cells: Sell to external customers (sales, product delivery)
- Platform Cells: Sell services to other cells (engineering infrastructure, HR, finance)
- Investment Cells: R&D funded by executive allocation, must graduate to Revenue within 18 months
2. Decision Rights (The RAPID Fork)
Every decision has an owner determined by a simple rule: whoever bears the majority of the consequence owns the decision.
Cell-Level Decisions (95% of decisions):
- Anything affecting <$10k or <2 cells
- Cell lead can make unilaterally, but performance impact falls on the cell
- Examples: hiring, firing within cell, vendor selection, feature priorities, process changes
Cross-Cell Decisions:
- Automatically elevated when affects ≥3 cells OR ≥$50k
- Resolved through Conflict Market (see below)
- No committees, no consensus requirement
Executive Decisions (rare):
- Only: budget allocation to Investment Cells, legal/regulatory compliance, acquisitions
- Must be made within 48 hours of escalation or decision returns to cells
The Critical Rule: No one can make a decision that imposes costs on another cell without that cell's agreement OR without compensating them through the internal pricing system.
3. Information Flow: Radical Transparency + Pull, Not Push
The Board (visible to everyone, updated real-time):
- Every cell's P&L (revenue, costs, profit margin)
- Every cell's current priorities (max 3)
- Every cross-cell dependency with SLA and cost
- Every open decision in the Conflict Market
- Every person's current project and capacity %
Communication Rules:
- No email for anything requiring >2 people (it's free to send, expensive to read)
- All updates in structured channels: Cell Updates (weekly), Dependency Changes (real-time), Decision Requests
- Calendar transparency: Everyone's calendar is public
- Chat channels: Organized by topic, not hierarchy; auto-archive after 30 days
Weekly Rhythm:
- Monday: Cell planning (internal only)
- Wednesday: Cross-cell sync (only cells with active dependencies)
- Friday: Public demo of what shipped (any cell can attend)
The Critical Rule: Information defaults to public unless it's customer data, employee personal data, or pre-decision legal strategy.
4. Resource Allocation: Internal Market Pricing
How cells get funded:
Revenue Cells: Keep 70% of revenue, 30% goes to company pool
- Use their 70% to buy services from Platform Cells
- Hire, fire, and set compensation within their budget
- Can bank surplus or lose it if unprofitable for 2 quarters
Platform Cells: Must sell to Revenue Cells at market-competitive rates
- Pricing published quarterly, based on cost + 20% margin
- Revenue Cells can buy outside if Platform Cell is more expensive or slow
- If Platform Cell can't sustain 60% utilization, it dissolves and people redeploy
Investment Cells: Get 18-month runway from company pool
- Must define success metrics upfront
- At 18 months: graduate to Revenue Cell, get extension (max 1), or dissolve
- No zombie projects
Company Pool (the 30% tax):
- Funds: Investment Cells, facilities, executive team, legal compliance
- Allocated quarterly by executive team with full transparency
- Any unspent money distributed as profit-share to all employees
The Critical Innovation: Conflict Market
When cells disagree (different priorities, resource conflicts, technical decisions):
- Disagreement declared: Both sides post their case publicly with estimated cost/benefit
- Prediction market opens: All employees can bet (play money) on which approach will better achieve stated company metrics
- Decider assigned: The cell lead whose cell has the most at stake gets final call
- Decision made: Within 72 hours maximum
- Resolution tracked: Outcome measured at 90 days; betting accuracy affects future decision weight
This achieves three things:
- Aggregates distributed information (prediction markets are proven to work)
- Creates accountability (the decider's cell lives with the outcome)
- Eliminates politics (you can't lobby a prediction market)
5. Performance Measurement & Rewards
Cell Performance (measured quarterly):
- Revenue/Profit for Revenue Cells
- Utilization + customer satisfaction for Platform Cells
- Milestone achievement for Investment Cells
- All metrics public on The Board
Individual Performance:
- Peer review within cell (360-degree, forced ranking eliminated)
- Contribution to company (measured by prediction market accuracy + shipped work)
- Compensation: Base (market rate) + Cell Profit Share (40% of cell surplus) + Company Profit Share (equal distribution)
Cell Lead Performance:
- Measured by cell performance + cell member satisfaction survey
- Rotates annually (can be re-elected max 2 consecutive terms)
- Receives 1.2x multiplier on profit share while leading
The Critical Rule: No forced curve. No stack ranking. If a cell is profitable and healthy, everyone wins. If it's not, the consequences are clear and swift.
6. Preventing Bureaucratic Creep: Constitutional Constraints
Hard Rules Enforced by System:
The 10% Rule: Platform/overhead cells cannot exceed 10% of company headcount
- Enforced monthly; if exceeded, lowest-performing Platform Cell dissolved first
The Meeting Tax: Every meeting auto-charges organizer's cell budget
- Rate: $200/hour per attendee (based on average fully-loaded cost)
- Displays cost in real-time during meeting
- Automatically generates cheaper alternatives (async doc, decision market, 1-1s)
The Process Sunset: Every process/policy auto-expires after 12 months
- Must be explicitly renewed with documented value
- Renewal requires approval from 3 random cells
The Dependency Budget: Each cell limited to max 5 active dependencies on other cells
- Encourages decoupling and autonomy
- Prevents the "everything depends on everything" web
The Approval Limit: No decision can require >2 approvals
- If you need a third signature, the decision is poorly scoped
The Committee Ban: No standing committees except executive team
- Task forces OK, but must have end date <90 days and deliver artifact
The Title Cap: Only 3 levels: Individual Contributor, Cell Lead, Executive
- No "Senior VP of Strategic Initiatives"
- Pay distributed by performance, not title
Quarterly Constitutional Review:
- Random sample of 20 employees reviews whether rules are working
- Can propose amendments (require 60% all-employee vote)
- Can override any executive decision from past quarter (requires 75% vote)
Implementation Roadmap
Month 1: Preparation
- Map current org to proposed cell structure
- Build The Board (simple web dashboard)
- Train all employees on system
- Set initial internal prices
Month 2: Soft Launch
- Cells operate under new system but old system runs in parallel
- Track what would have been different
- Iterate on pricing and decision rights
Month 3: Hard Cut
- Old hierarchy dissolved
- All decisions flow through new system
- First Conflict Markets run
Month 6: First Adjustment
- Constitutional review
- Rebalance Platform Cell pricing
- Dissolve any failed experiments
Why This Survives Reality
It handles human psychology:
- Empire building: Unprofitable cells die; you can't hide overhead in bureaucracy
- Risk aversion: Small cells can experiment; failures are contained and obvious
- Politics: Hard to play politics when all information is public and decisions go through prediction markets
It's legally viable:
- Cells aren't separate legal entities, just accounting units
- Employment law still applies (HR Platform Cell ensures compliance)
- Financial controls maintained (Finance Platform Cell)
It works with normal humans:
- Clear decision rights reduce anxiety
- Autonomy is motivating
- Transparent performance is fairer than opaque politics
- Profit sharing aligns incentives
It resists degradation:
- Constitutional constraints are automatic, not dependent on leadership discipline
- Economic pressure prevents overhead accumulation
- Transparency makes backsliding visible immediately
- Quarterly review prevents slow drift
The Real Innovation
This isn't about culture or values or leadership style. It's about architectural constraints that make bureaucracy expensive and autonomy cheap.
Current orgs make bureaucracy free (meetings, processes, approvals cost nothing to create) and autonomy expensive (requires permission, justification, alignment).
This system inverts that: every meeting, every process, every dependency has a visible price tag. Speed and autonomy are the default; coordination is the expensive exception you pay for.
The question isn't "why would this work?"
The question is: why would bureaucracy emerge when every participant can see exactly what it costs them?
The Operating Reality System (ORS)
Core Innovation: Enforced Temporariness + Radical Transparency + Economic Forcing Functions
The fundamental insight: bureaucracy thrives on permanence, opacity, and free resources. Every structural element must have a forced expiration, every decision must be economically validated in real-time, and every information asymmetry must be technically impossible.
1. DECISION ARCHITECTURE
The Two-Track System
Track 1: Reversible Decisions (95% of decisions)
- Rule: Any decision that can be undone in < 2 weeks and affects < $10K gets made by whoever discovers the need
- Method: Person writes a 3-sentence decision doc (what, why, reversal criteria) in shared system, @mentions anyone they think should know, implements after 24 hours unless someone invokes veto
- Veto: Costs the vetoer $500 of their personal profit-share budget. They must then either (a) make the decision themselves within 48 hours, or (b) escalate to Track 2
- Forcing function: All Track 1 decisions auto-expire after 90 days unless explicitly renewed with evidence of impact
Track 2: Irreversible/High-Stakes Decisions
- Defined as: >$10K, affects >20 people, or creates commitments >3 months
- Goes to Decision Markets (see below)
- Must include: success criteria, review date (max 6 months out), kill conditions
Decision Markets (the genuine innovation)
Instead of committees, create internal prediction markets for major decisions:
Proposal: Anyone can submit a decision proposal with projected outcomes (revenue, cost, user metrics, etc.)
Market Opens: Every employee gets 1000 "decision tokens" per quarter (non-transferable, use-it-or-lose-it)
- They bet tokens on whether the proposal will hit its stated outcomes
- Can bet FOR (I think this will succeed) or AGAINST (I think this will fail)
- Token price adjusts based on demand (like a stock)
Threshold: Proposals need 60% market confidence + minimum 20% employee participation to proceed
- If less than 20% participate, proposal is "too niche" and defaults to Track 1
- Exception: CEO/Founders can override with personal liability (see below)
Settlement: At review date, outcomes are measured
- Winning bettors get 2x tokens back
- Losing bettors lose their stake
- Proposal author gets 5x tokens if successful, loses 5x if failed
- Cumulative token earnings visible to all, factor into compensation (15% of bonus pool)
Personal Liability Override: Founders/C-suite can override market and force a decision
- Must personally stake 20% of annual salary
- If decision fails its stated criteria, they lose the stake (goes to employee profit-share)
- Creates skin-in-game for vision that markets might miss, but prevents casual overrides
Why this works:
- Aggregates distributed information better than committees
- Makes cost of disagreement explicit (your tokens) rather than political
- Creates paper trail of who believed what (reduces hindsight bias)
- Rewards predictive accuracy, not seniority or eloquence
- Makes decision-making speed a competitive advantage (early bettors get better prices)
2. INFORMATION ARCHITECTURE
Radical Transparency by Default
Technical implementation:
Single company-wide database (think Notion/Confluence)
Everything is public by default unless explicitly moved to one of 4 protected categories:
- Personal: Individual performance reviews, salary, health info
- Legal: Pending litigation, M&A before announcement
- Customer: Data protected by contracts/law
- Security: Passwords, security vulnerabilities
Secrecy Tax: Moving any document to protected status requires:
- Named justification (which specific rule applies)
- Auto-expiry date (max 12 months)
- VP+ approval
- All protected docs listed in public registry (title visible, content hidden)
Forced Information Flow:
Every Monday, automated system generates:
- Company Dashboard: Revenue, burn rate, runway, key metrics (public to all)
- Team Dashboards: Each team's metrics, blockers, decisions pending (public to all)
- Individual Dashboards: Personal OKRs, decision token P&L, contributions (public to all)
Meeting Tax:
- All meetings auto-recorded and transcribed
- Transcripts public by default
- Meetings >5 people require published agenda + desired outcome
- Meeting cost auto-calculated (hourly rate × attendees × duration) and charged to organizer's budget
- Organizer must document outcome/decision within 24 hours or system sends refund request to all attendees' time budgets
3. RESOURCE ALLOCATION
Quarterly Budget Markets + Team Autonomy
Team Structure:
- Company organized into crews of 5-8 people (small enough for single pizza)
- Each crew is a mini-P&L with:
- Clear output metric (revenue, cost savings, users, etc.)
- Quarterly budget request
- Hiring authority within budget
- Tool/vendor authority within budget
Budget Allocation Process (quarterly):
Revenue Projection: Finance publishes next quarter expected revenue/funding (transparent formula)
Budget Request: Each crew submits request with:
- Projected output (what we'll deliver)
- Resource needs (headcount, tools, budget)
- Dependencies (what we need from other crews)
Allocation Market:
- Total budget = 70% of projected revenue (30% held for reserves/unexpected)
- Employees bet decision tokens on which crew budget requests will deliver best ROI
- Crews with >70% market confidence get full budget
- Crews with 50-70% get proportional budget
- Crews <50% get minimum sustaining budget + must re-pitch mid-quarter
Reserve Fund:
- Remaining 30% held in reserve
- Any crew can request emergency funds mid-quarter
- Goes to rapid decision market (48-hour voting window)
- Creates incentive to make realistic quarterly asks
Why this works:
- Distributes resource allocation knowledge (employees know which teams are doing valuable work)
- Prevents empire-building (can't hide low-impact work when budgets are public and voted)
- Creates natural pressure for teams to explain value
- Allows rapid reallocation when priorities shift
4. CONFLICT RESOLUTION
Escalation with Increasing Cost
Level 1: Direct (Required First Step)
- System requires person A to ping person B with conflict statement
- Both have 48 hours to resolve
- If resolved, done
- If not, auto-escalates
Level 2: Mediated Negotiation
- Each party picks a mediator (any employee)
- Mediators must not be in either party's reporting chain
- 4-way conversation, 1-hour time limit
- If resolved, done
- If not, auto-escalates
- Cost: Each party spends 200 decision tokens
Level 3: Public Arbitration
- Case published to company (anonymized if personal)
- Random jury of 5 employees selected (weighted by decision token accuracy)
- Each side presents case (written, max 500 words)
- Jury has 48 hours to decide
- Decision is binding for 6 months
- Cost: Each party spends 500 decision tokens + losing party spends another 500
Level 4: Executive Override
- Either party can request C-suite override
- Cost: Requesting party must stake 2000 tokens + 5% of annual salary
- If executive sides with requester, other party pays the stake
- If executive sides against requester, requester loses stake
- Executives can also override jury decision proactively (same cost to executive personally)
Structural Benefit:
- Makes escalation expensive (discourages conflict-as-politics)
- Makes information public (reduces shadow conflicts)
- Removes conflicts from authority hierarchy (manager can't protect pet project)
- Creates data on conflict patterns (repeated conflicts signal structural issues)
5. PERFORMANCE & COMPENSATION
Continuous Measurement + Transparent Formula
Compensation Formula (public to everyone):
Total Comp = Base + Performance Multiplier + Profit Share
Base Salary = Market rate for role (Radford 60th percentile, public bands)
Performance Multiplier = 0.5x to 2.0x base, calculated quarterly:
- 40%: Crew output metric achievement
- 30%: Decision token P&L (accuracy of predictions)
- 20%: Peer rating (360 feedback, normalized)
- 10%: Company multiplier (revenue vs plan)
Profit Share = 20% of quarterly profit, divided by:
- 50%: Equal share to all employees
- 30%: Weighted by decision token earnings
- 20%: Weighted by tenure
Crew Output Metrics:
- Each crew defines metric with company at quarter start
- Must be measurable, ideally automatic
- Examples: Revenue, cost savings, user growth, bugs fixed, support tickets resolved
- Metric formula is public
- Crews can change metrics with decision market approval
Peer Rating:
- Quarterly, everyone rates 10 random employees (system-assigned, rotated)
- 5-point scale on: "Would you want to work with this person more?"
- Normalized to prevent grade inflation
- Individual scores private, but distribution public
Anti-Gaming Provisions:
- Gaming metric = automatic score of 0.5x for quarter + public flag
- Decision token manipulation = 3-strike ban from markets (loss of that income component)
- Peer rating manipulation = investigated by random jury
Promotion/Role Changes:
- No formal levels/titles beyond 3: Individual Contributor, Crew Lead, Executive
- Role changes require decision market approval (betting on whether person will succeed)
- All IC→Crew Lead changes have 6-month trial with automatic reversion unless renewed
6. PREVENTING BUREAUCRATIC CREEP
Forced Degradation + Constitutional Limits
Auto-Sunset Everything:
- Every policy, process, crew structure, tool purchase has expiration (max 12 months)
- 30 days before expiry, goes to decision market: renew or sunset?
- Requires active vote to renew (inertia = death, not continuation)
- Creates constant pressure to justify existence
Constitutional Rules (require 80% company vote to change):
- Maximum hierarchy depth: 3 levels (IC → Crew Lead → Executive)
- Maximum crew size: 8 people
- Maximum meeting length: 90 minutes
- Maximum project duration without ship: 6 months
- Minimum transparency: 90% of documents public
- Maximum approval chain: 1 person for Track 1, decision market for Track 2
- Mandatory expiration: All policies, processes, committees sunset within 12 months
Bureaucracy Bounty:
- Anyone can flag a process as "bureaucratic waste"
- Goes to decision market vote
- If >70% agree it's waste, process killed immediately
- Flagger gets 1000 bonus decision tokens
- Creates incentive to hunt bloat
Quarterly Complexity Audit:
- External facilitator interviews random 20 employees
- "What's the dumbest process you dealt with this quarter?"
- Top 5 bureaucratic complaints go to company-wide vote for elimination
- CEO must personally explain why any survivor should stay
New Process Cost:
- Any new "process" (defined as: required step affecting >10 people) must include:
- Estimated time cost per person per instance
- Auto-calculation of company-wide cost
- This cost is deducted from proposer's crew budget
- Makes cost of process visible and painful to creators
7. IMPLEMENTATION PLAN
Month 1: Foundation
- Install transparent information system
- Train everyone on Track 1/Track 2 decision framework
- Issue first decision tokens
- Establish crew structure
Month 2: Markets
- Launch decision markets with small decisions
- Run first budget allocation market
- Start conflict resolution system
Month 3: Compensation
- Implement transparent comp formula
- First quarterly performance measurement
- First profit share distribution
Month 4-6: Stabilization
- Run first auto-sunset reviews
- First constitutional audit
- Iterate on metrics based on gaming attempts
Ongoing: Evolution
- System itself subject to decision markets
- Quarterly retros on the system
- Public changelog of all system modifications
WHY THIS ACTUALLY WORKS
Unlike previous attempts:
Holacracy/Flat Orgs Failed Because: No forcing functions, relied on everyone being rational and collaborative, created confusion about authority
- ORS Fix: Clear decision rights, economic incentives aligned with good decisions, conflict costs real resources
Matrix/Agile Failed Because: Added complexity, created dual reporting, no way to kill bad structures
- ORS Fix: Forced expiration, simplicity rules in constitution, crew autonomy
OKRs Failed Because: No teeth, became box-checking, disconnected from compensation
- ORS Fix: Direct compensation link, public metrics, crews set own goals with market validation
Transparency Initiatives Failed Because: Half-hearted, easy to create shadow channels, no enforcement
- ORS Fix: Technical enforcement, secrecy tax, public registry
The Key Insight:
Bureaucracy is an evolutionary adaptation to uncertainty and risk. It survives because:
- It protects individuals from bad decisions (spread blame)
- It creates information asymmetry (power)
- It persists through inertia (no forcing function to kill it)
ORS attacks all three:
- Makes good decisions individually rewarding (token earnings)
- Makes information asymmetry technically hard (transparency)
- Makes persistence require active energy (auto-sunset)
Human Psychology Accommodations:
- Politics: Redirected into prediction markets (still competitive, but productive)
- Empire-building: Expensive (budget markets + transparency)
- Risk aversion: Manageable (Track 1 reversibility + personal upside in Track 2)
- Free-riding: Visible (public metrics + peer ratings)
- Fairness concerns: Addressed (transparent formulas + equal profit share component)
The Real Test:
This system makes bureaucracy more expensive than useful work. That's the only thing that actually works—not values, not culture, not inspiration, but making the unwanted behavior economically stupid.
Would I implement this tomorrow? Yes. The technology exists (prediction markets are proven, transparency tools exist, comp formulas are math). The hard part is leadership willing to give up traditional power for systematic power.
That's the genuine innovation: recognizing that the problem isn't finding the right hierarchy, it's replacing hierarchy with markets wherever possible, and making everything else temporary.
Below is a complete, implementable operating system for a 200‑person company. It is designed to make fast, good decisions; keep information flowing openly; allocate resources rationally; resolve conflicts within days; reward actual results; and continuously prune bureaucracy.
Name: CharterNet OS
Core building blocks:
- Cells: 4–12 person units with a specific charter, metrics, budget, and interfaces.
- Charters: Public, time‑boxed authority documents (6 months) that define the mission, decision rights, budget, interfaces (APIs/SLAs), and metrics. They expire unless renewed with evidence.
- Service Contracts: Explicit internal contracts between Cells with SLAs, prices (or budget shares), and exit rights.
- Decision Records (DRs): Short, public memos for significant decisions. Reversible decisions require no approval. Irreversible cross‑Cell decisions use a randomized, fast “Micro‑Jury.”
- Capital Auction: Quarterly allocation of capital via a mixed model (algorithmic base + discretionary investment).
- Process TTL + Process Budget: Every recurring process expires unless renewed, and each Cell has a capped “bureaucracy budget” measured in hours.
- Kill Bounties: Cash rewards for removing or simplifying processes/tools with verified time savings.
- Org structure and roles
- 200 people organized into 20–30 Cells:
- Value Cells: Own customer outcomes and revenue. Target size 6–10.
- Enabler Cells: Provide internal services (Platform/Infra, Data, Design Ops, Finance, Legal, People Ops, IT, Compliance). Target size 6–12.
- Exec spine (small): CEO, CFO, CTO, CPO/COO (2–4 total beyond CEO). They own strategy, guardrails, and capital allocation—not day‑to‑day decisions.
- Cell Lead: One per Cell. Accountable for outcomes and charter renewal. Not a bottleneck; does not approve most decisions.
- DRI (Directly Responsible Individual): Named owner for each domain and decision topic within a Cell. One owner per decision.
- Ombuds Cell: 3–4 trained people within People Ops for behavioral/confidential issues and appeals on fairness.
- How decisions get made
Decision classes:
- Class R (Reversible): Most product/tech/process decisions. DRI decides; writes a 1‑page Decision Record (DR) and posts publicly. 24‑hour comment window; proceeds regardless unless legal/compliance flags.
- Class I (Irreversible/Cross‑Cell Impact): Security architecture, brand identity changes, deprecating a shared platform, large spend above Cell threshold, commitments > two quarters.
- Micro‑Jury: Three trained employees drawn randomly by a bot from a 30‑person company‑wide pool (cross‑functional, no conflicts). 72‑hour SLA to read a 3–6 page memo and hold a 30‑min review. Binding decision for 60 days. Majority rules. Outcomes: approve, approve with guardrails, or reject with written rationale. Appeals only on legal/compliance grounds to a small fixed panel.
- Spend thresholds:
- Each Cell has authority to spend up to the lesser of 10% of its quarterly budget or $50k per decision as Class R.
- Above that, the Cell Lead co‑signs (still Class R unless cross‑Cell/irreversible).
- Circuit‑Breaker Rule:
- If a Cell is blocked by another Cell beyond 72 hours, the blocker must either commit to a date within the next 5 business days or explicitly accept the requesting Cell’s proposed risk mitigation. If not, either side may invoke a Micro‑Jury. The Jury’s decision stands for 60 days.
Decision hygiene and speed:
- One‑Owner Rule: Only one DRI per decision. Committees cannot own decisions.
- Two Meetings Max: No decision may require more than one working session and one review (Jury if needed). Additional sessions need explicit CEO waiver.
- DR Template: Problem, options, chosen path, blast radius, reversibility, metrics, owner, date. < 1 page for Class R; 3–6 pages for Class I.
- How information flows
Open‑by‑default:
- Public by default for: Charters, Service Contracts, DRs, metrics dashboards, backlog/roadmaps, SLAs, budgets (summary level), Micro‑Jury decisions and rationales.
- Exceptions: individual compensation, health/personal data, attorney‑client privileged docs, regulated customer secrets.
Artifacts and cadence:
- Monday Scorecards (auto‑published):
- Each Cell publishes: prior week outcomes, current week commitments, risk flags, asks/blocks. Bot‑generated from project/CI/CD data plus short commentary.
- Quarterly Portfolio Map:
- Live graph of Cells, their Charters, Service Contracts, dependencies, and budget flows. Updated by CFO’s team; visible to all.
- Decision Feed:
- Slack/Teams channel that posts new DRs, Jury cases, SLA breaches, and kill bounties awarded. Everyone can follow.
- Digest Bot:
- Weekly summary per person (subscribable): relevant DRs, Charters in their dependency graph, SLAs they consume, risks affecting them.
- How resources get allocated
Budgets split into two pools:
- Value Pool (customer work) ~70% of total spend
- Enablement/Compliance ~30% of total spend
Quarterly Capital Auction:
- Base Allocation (70% of each Cell’s budget):
- Algorithmic: trailing 2 quarters delivery (“plan vs. impact”), customer metrics (NPS/retention/revenue), efficiency (cost per unit), risk/obligation (compliance/security debt).
- Formula published; CFO tunes weights annually with CEO sign‑off.
- Discretionary Allocation (30% of Cell budgets):
- Investment Jury of 7: CEO, CFO, CTO (or CPO), 2 rotating Cell Leads (randomly selected), 2 external advisors/customers.
- Pitches: 6‑page memos + demo if relevant. Decisions within 2 weeks. Funding time‑boxed to the charter period (6 months) with a mid‑term stop‑loss trigger.
Stop‑loss and kill gates:
- Each funded Charter defines 2 leading indicators and stop‑loss thresholds. If missed at mid‑term review, discretionary funds auto‑pause; team may repitch with changes, otherwise funds reallocate in a mini‑auction.
Internal market for Enabler Cells:
- Subscription Model:
- Each Value Cell must allocate a minimum subscription for mandatory compliance services (legal/regulatory/finance controls/security). Above the minimum, Value Cells choose how much to allocate to each Enabler.
- Exit Rights:
- If an Enabler Cell’s SLA is missed for 2 consecutive months or with a P90 wait time above target, Value Cells may route up to 50% of their demand to external vendors next quarter (subject to compliance guardrails). Enabler Cells lose corresponding budget automatically. This keeps internal services honest without high per‑ticket billing overhead.
- Price List:
- Enabler Cells publish a quarterly “menu” with unit prices or subscription tiers and SLAs. Prices must be justified with utilization and cost data.
Headcount and hiring:
- Hiring authority sits with Cell Leads within budget. People Ops provides pipelines and ensures legal compliance. No headcount approvals beyond budget and legal. Offers auto‑expire after 10 business days to avoid slow‑rolls.
Tooling/systems:
- Tools have a 1‑in‑1‑out rule per function: adding a new company‑wide tool requires deprecating one. Exemptions require a Micro‑Jury.
- How conflicts get resolved
Operational conflicts:
- 1–1–24: Try direct resolution. If not resolved within 24 hours, escalate to Cell Leads.
- 48‑hour Leader Window: If Cell Leads cannot resolve, either party invokes a Micro‑Jury with a 72‑hour SLA. Binding for 60 days.
Behavioral/HR conflicts:
- Ombuds Cell:
- Confidential intake, fact‑finding, and recommendations within 10 business days.
- For performance/behavior disputes, Ombuds can recommend PIP, mediation, or termination to the relevant Exec and People Ops. Final call by Exec with written rationale.
- Zero Retaliation Rule:
- Ombuds tracks outcomes; retaliation findings trigger direct Exec review and sanctions.
Policy/ethics conflicts:
- Compliance Veto:
- Compliance can veto only on explicitly documented regulatory or legal grounds with citations; must propose the minimally invasive compliant alternative. Vetoes are public with reasons.
- How performance is measured and rewarded
Team performance (Cells):
- Value Cells:
- Scorecard: revenue/usage growth, unit economics, customer satisfaction, delivery predictability, quality/incident rate.
- Quarterly outcome bands: Exceed/Meet/Below/Fail tied to profit‑share pool.
- Enabler Cells:
- Scorecard: SLA attainment, customer (internal) NPS, cost vs. budget, incident prevention, productivity impacts on Value Cells (e.g., platform time saved).
- Bonus pool tied to SLA attainment and NPS.
Individual performance:
- Base pay: Benchmarked to market; transparent bands; not tied to team size.
- Quarterly variable:
- 50% based on Cell outcome band
- 30% based on role ladder expectations (skills, scope, craft quality; assessed with evidence, not calibration meetings)
- 20% cross‑Cell impact credits:
- Each Cell Lead has 100 points per quarter to allocate to external collaborators/vendors who materially helped deliver outcomes (min 5 points per grant to avoid fragmentation; justification required; audited by People Ops for bias/outliers). Payouts are small but meaningful.
- Equity refresh:
- Annual refresh proportional to trailing 4‑quarter contribution and Cell outcomes; no linkage to span of control. People management is a separate ladder; you don’t need directs to progress.
- Promotion:
- Scope‑based, not headcount‑based. Defined rubrics per discipline. Micro‑Jury used for promotion appeals to avoid manager politics.
Meeting discipline:
- Only three recurring meeting types allowed company‑wide:
- Daily standup (max 15 min; optional if async board is current)
- Weekly Cell review (30–45 min)
- Monthly cross‑Cell dependency sync (45–60 min)
- Any new recurring meeting requires a Process Ticket (see below). Calendar bot flags violations and reports time cost to Cell leads monthly.
- How the system prevents bureaucratic creep
Process TTL and renewal:
- Every process, recurring meeting, approval step, and policy has an owner and a TTL (default 6 months; max 12).
- Auto‑expiry: If not renewed with a 1‑page ROI memo (time cost, risk avoided, outcomes improved), it is automatically sunsetted by the Registrar Bot.
- Renewal requires:
- Owner
- Measured cost (participant count x duration x frequency)
- Measured benefit (defect rate reduction, legal citations, customer metrics, time saved)
- Alternatives considered
Process budget (hard cap):
- Each Cell has a “bureaucracy budget” of max 10% of working hours in recurring rituals/approvals. Calendar analytics bot reports the rolling 4‑week time budget. Exceeding triggers automatic halt on adding new rituals and a red flag on the Cell’s Scorecard. Execs are measured on keeping their domain below 8%.
Kill Bounties:
- 2% of payroll reserved as a “deletion pool.”
- Anyone can propose a kill or simplification with estimated time savings. If adopted and verified after 4 weeks, they get a bounty equal to 1–3 months of the estimated time savings value (capped), with a share to others who helped. Leaderboards are public.
N‑1 Rule:
- Any new approval/process must remove at least one existing approval/process. If none removed, it needs a Micro‑Jury with a supermajority (2/3) to pass.
Tool cap and standardization:
- Max 2 sanctioned tools per function (e.g., 2 code repos, 2 docs systems). Adding a third needs a Micro‑Jury and a deprecation plan.
Simplicity Guild and Registrar:
- Simplicity Guild: 5 volunteers (rotating, elected every 6 months) who can nominate processes for kill, and fast‑track Micro‑Juries on simplification.
- Registrar Bot: Monitors TTLs, calendar load, and publishes a monthly “Process Heatmap” of the company.
- Legal and compliance viability
- Compliance Cell enumerates the non‑negotiable controls with citations and provides minimally burdensome patterns and templates. Veto only on cited legal bases, with the least‑intrusive compliant alternative proposed.
- HR/People Ops keeps required policies (EEO, anti‑harassment, safety) separate from “ways of working,” minimizing sprawl. Mandatory trainings are bundled and time‑boxed.
- Procurement thresholds comply with financial controls; CFO sets audit trails appropriate to jurisdiction and growth stage.
- Hiring, onboarding, and training
- Onboarding:
- 2 sessions: (1) Charters, DRs, Micro‑Juries, and decision hygiene; (2) Service Contracts and the internal market. New hires shadow a Micro‑Jury and write a Class R DR in the first 30 days.
- Micro‑Jury pool:
- 30 trained people across functions. 6‑hour training on decision quality, bias, and legal/compliance basics. Staggered terms (6 months) to maintain freshness.
- Minimal tech stack to run CharterNet OS
- Wiki/Docs: Notion/Confluence with Charter, DR, and Service Contract templates.
- Work Mgmt: Linear/Jira for visibility; must integrate to publish Monday Scorecards.
- Slack/Teams + Bots:
- Decision Feed bot
- Digest bot
- Registrar bot (TTL/process/cap tracking)
- Jury bot (draws random jurors, manages SLAs/conflicts, publishes outcomes)
- BI/Dashboards: Metabase/Looker for Scorecards. Company‑wide dashboards are public by default.
- Lightweight Finance Ledger: Spreadsheet or simple tool to track quarterly subscription allocations and discretionary wins. No per‑ticket chargebacks.
- How a typical decision runs (concrete example)
- Team A wants to replace the internal auth service with a third‑party vendor. This is cross‑Cell and irreversible.
- DRI writes a 5‑page DR with security/compliance checks, options, impact, migration plan, and stop‑loss metrics.
- Posts to Decision Feed (24h comment). Invokes Micro‑Jury.
- Jury (3 people: one platform engineer from another team, one PM from a Value Cell, one finance partner) reviews, holds a 30‑min session, issues “Approve with guardrails” in 72h: require a 90‑day dual‑run and specific incident thresholds. Binding for 60 days.
- If stop‑loss triggers occur, auto‑pause; team must repitch or roll back.
- Why this breaks the pattern
- Randomized, binding Micro‑Juries replace steering committees with fast, accountable decisions and minimal politics. Decisions are public, reasoned, and time‑boxed.
- Internal market pressure on Enabler Cells (with exit rights) prevents empire‑building; budget follows service quality.
- Process TTLs + hard time caps + deletion bounties create continuous pressure to prune bureaucracy. Every new rule must remove an old one or prove ROI.
- One‑Owner Rule and DRs eliminate decision diffusion. Most decisions are reversible and proceed immediately with transparency.
- Capital Auction with stop‑loss triggers pushes money toward impact and kills zombie projects without drama.
- Promotions and pay decoupled from span of control remove incentives to grow headcount for status.
- Open information and weekly scorecards reduce hallway politics: everyone sees outcomes, costs, and blockers.
Implementation plan (first 60 days)
- Week 1–2: Stand up the wiki with templates (Charter, DR, Service Contract). Name Cells and nominate Cell Leads. Form the first Micro‑Jury pool. Configure bots for Decision Feed and Registrar. Publish initial Scorecard metrics.
- Week 3–4: Draft Charters for all Cells with 6‑month TTLs. Publish Enabler price lists and SLAs. Run the first Capital Auction (lightweight the first time; execs make the discretionary calls with written memos).
- Week 5–6: Turn on Process Budget tracking and Registrar auto‑expiry. Announce Kill Bounties. Require DRs for Class I and cross‑Cell decisions. Begin 1‑in‑1‑out tool policy.
Sustainability over 5+ years
- Charters and budgets roll quarterly; Micro‑Jury membership rotates; processes auto‑expire; deletion bounties keep entropy in check.
- As the company grows, split oversized Cells and update Service Contracts; keep the average span and Cell size intact.
- Annual review of weights in the Base Allocation to reflect strategy shifts; publish changes.
This system uses familiar tools and roles but introduces three structural innovations that change the game:
- Fast, randomized Micro‑Juries that are binding and public for high‑impact decisions.
- A low‑overhead internal subscription market with exit rights for shared services.
- Hard governance on process growth: TTLs, time budgets, and paid incentives to delete.
You can implement CharterNet OS tomorrow with existing software, it meets legal requirements, works with normal talent, and it creates continuous pressure toward speed and simplicity while preserving safety and accountability.
Below is a concrete operating system you can implement at 200 people tomorrow. It is built to make single-owner decisions fast, price the cost of coordination so bureaucracy can’t hide, and keep risk managed without committees. It assumes a normal, regulated business that ships products or services.
Name: ThinOrg OS
- Org shape and roles (the chassis)
- Value Streams: 4–8 customer-facing P&L units. Each ≤60 people. Each has a Business Owner (BO) with P&L, pricing, roadmap, and hiring authority within guardrails.
- Platforms: 6–10 internal service teams (e.g., Infra, Data, Finance Ops, Talent Ops, Legal/Compliance, Design Systems). Each ≤20 people. Each has a Platform Owner (PO) and published SLAs and unit economics; they charge back consumption to streams.
- Cells: All teams (streams and platforms) are 4–12 people. Cells >12 must split within 90 days. No manager leads more than 12; no cell has more than one manager-of-managers layer.
- Principals: 8–12 senior cross-org craft leaders (e.g., Security, Architecture, Product Management, Sales Ops) with no line authority. They set standards and sit on arbitration panels.
- Risk and Legal: A small independent risk office (2–4 people) with a limited veto budget (“red cards”) and compliance sign-off. They protect the company; they cannot require committees.
- CEO/Exec Council: Sets strategy, capital guardrails, and appoints BOs/POs; cannot insert themselves into individual tactical decisions except through the mechanisms below.
- Decision making (fast, single-owner, with priced risk)
- Decision Types and Blast Radius Catalog (BRC): Before day 1, define 30–60 decision types with default deciders, examples:
- Product: Feature launch to 5% of users (Decider: Stream PM), Launch to 100% (Stream BO).
- Pricing: ≤10% change (Stream BO), >10% or new model (Stream BO + consult Legal).
- Vendor: Contracts ≤$100k/yr (PO/BO), $100k–$500k (BO + Legal), >$500k (Exec Council).
- Hiring: Backfills within budget (Manager), Net new headcount (BO/PO within headcount cap), Executive hires (CEO).
- Security/Privacy: Data classification change (PO Security), Incident response (Incident Commander).
- Policy: New recurring meeting >60m (Manager, see Sunset), New policy (BO/PO) with 12-month auto-expiry.
Each entry defines: default decider, max blast radius, decision clock, required consult roles, and auto-expiry/review window.
- Single-Owner Decision (SOD): Every decision has exactly one DRI. No committees can be decision-makers.
- Consult-Two Rule: For any decision in the BRC with cross-team impact, the decider must consult:
- One peer from an affected team
- One Principal or Risk/Legal if the BRC flags it
Consultation is written and attached; it cannot block.
- Decision Clocks: Each BRC item has a max clock (e.g., 24h for low blast, 72h for medium, 5 business days for high). If the clock expires, the decider must either decide or explicitly extend once with justification in the record.
- Decision Registry System (DRS): Every non-trivial decision is logged in a searchable system (could be a lightweight app + Slack bot):
- Fields: Title, Type (from BRC), Decider, Consulted, Options considered, Chosen, Expected leading indicator and lagging outcome, Review date, Rollback criterion, Cost class (small <$5k; medium; large), Decision clock start/stop.
- Visibility: Default open to the whole company except HR-sensitive and M&A.
- Notifications: Relevant teams auto-notified; weekly digest is sent to all.
- Limited Veto (“Red Cards”): Risk/Legal has 3 red cards per quarter per Risk member; Principals have 1 per quarter each. Grounds are enumerated: legal/compliance breach, safety/security critical, breach of BRC scope, or cross-P&L cost > threshold without consent. Overusing red cards reduces that person’s next-quarter quota and affects their bonus. Red cards force rapid arbitration (see conflicts), not committees.
- Decision Insurance (internal): For decisions marked “High-Risk” in BRC, deciders post a small premium from their bonus pool (e.g., 0.5–2% of annual bonus) into the Internal Risk Pool. If the decision causes defined downside (e.g., SLA breach penalties, material rework), the pool partially offsets the team’s scorecard. Accurate risk takers thus pay less over time; risk-averse stonewalling is visible via “decisions delayed beyond clock” metric.
- Authority Maturity Levels (AML): Each decider has an AML per domain (e.g., pricing, infra changes) from 1–5. AML auto-adjusts quarterly based on decision outcomes:
- Move up one level for high decision accuracy (expected vs actual within tolerance) and on-time clocks.
- Move down for repeated red-card losses and off-clock delays.
AML controls blast radius you can decide without escalation.
- Information flow (default open, light, and structured)
- Open Metrics: Company-wide dashboards show:
- Stream P&L (revenue, gross margin, contribution, EVA)
- Platform SLAs and unit costs
- Customer outcomes (NPS, churn, feature adoption)
- Delivery reliability (forecast vs actual)
- Coordination Tax (see below)
- Decision Flow (time-to-decision, outcomes)
- Weekly Pulse (one page per cell): Sent every Friday, public:
- Top 3 metrics, forecast vs actual
- 3 upcoming decisions (DRS links)
- Blockers and asks
- Last week’s decisions outcomes (if any)
- Written-first: For decisions and status, writing precedes meeting. Meetings without pre-reads are cancellable by any attendee.
- All-Hands Q&A monthly: Questions submitted and voted in a public tool; CEO answers top ones unfiltered. 45 minutes, capped.
- Resource allocation (formula for run, internal market for change)
- Budgets in two loops:
- Run Budget (RB): Formulaic, no negotiation. Each stream receives a base % of trailing 6-month revenue plus adjustments for strategic weight set annually (e.g., 60% of op-ex allocated proportional to revenue, 20% to growth streams, 20% CEO strategic). Platforms are funded by chargebacks at published unit costs (e.g., $ per build minute, $ per ticket, $ per seat). This keeps operations predictable and reduces empire-building via narrative.
- Change Budget (CB): 20–30% of total spend reserved for growth/transformations, allocated monthly via Funding Auctions.
- Funding Auctions (internal capital market):
- Proposal: 2 pages + forecast model using a standard template: hypothesis, leading indicator, cost-of-delay, unit economics, phased tranche plan, downside.
- Underwriters: 3–5 Internal Underwriters in Finance Ops assess risk and set a hurdle rate and staged milestones; they do not approve or deny—they only price risk and define tranches.
- Teams choose to take the deal or not. If they take it, funds are released in tranches upon hitting leading indicators (e.g., signups, conversion increases). If a tranche misses, proposal auto-sunsets unless renewed at a new price.
- Match Pool: 10% of CB is reserved to match employee Portfolio Points (each employee gets, say, 100 points each quarter to “invest” in proposals; points do not control funding but boost match probability up to a cap). This signals ground-truth and reduces top-down bias without populism.
- Headcount rules:
- Headcount is funded from RB or CB; new net headcount requires demonstrating Revenue-per-FTE or SLA-per-FTE not deteriorating beyond guardrails. For CB-funded teams, net new headcount sunsets if tranches fail.
- Span-of-control minimum 1:7 unless exempted by CEO; exemptions auto-expire in 6 months.
- Conflict resolution (fast ladder, recorded)
- Stage 0: Local resolution by decider via Consult-Two and decision record.
- Stage 1: Red Card triggers a 48-hour Adversarial Review:
- Two 30-minute briefs (pro and con), a rotating Principal acts as Arbiter, decision in 24 hours, binding. Record posted in DRS with rationale and a defined review date if risk is time-bound.
- Stage 2 (rare): Appeal to Exec Council only on legal/regulatory grounds or existential risk. Decision in 72 hours; Council must write a one-page rationale. Appealed cases are auto-reviewed post-outcome to calibrate AML and red-card quotas.
- Performance and rewards (outcomes, speed, and hygiene)
- Team Scorecards (public, monthly):
- Streams: EVA vs plan, Leading indicator moves from CB bets, NPS/retention, Delivery reliability, Decision hygiene (registry completeness, average time-to-decision vs BRC clocks), Coordination Tax generated (see below), People health (voluntary regretted attrition, engagement).
- Platforms: SLA attainment, Unit cost trajectory, Developer/Customer satisfaction, Adoption, Decision hygiene, Coordination Tax generated/absorbed.
- Individual evaluation:
- Role Outcomes from role cards (clear outputs per quarter)
- Decision Accuracy Score: Expected vs actual outcome delta on decisions you owned, normalized by risk class. You are not punished for bad variance if you followed process and learnings are captured; gaming or off-clock delays reduce score.
- Collaboration cost: Measured via Coordination Tax ledger (below); prolific meeting creators must show ROI or scores drop.
- Compensation and bonus:
- 60% tied to team scorecard outcomes
- 20% tied to Decision Hygiene and Accuracy (AML progression)
- 20% tied to company-wide results
- Managers’ bonuses are haircut if their teams’ Coordination Tax is above peers with similar scope.
- Internal Risk Pool premiums/credits adjust bonuses ±5% for high-risk domains, rewarding calibrated risk-taking.
- Anti-bureaucracy mechanisms (priced coordination and sunset by default)
- Coordination Tax Ledger (CTL):
- Every cross-team meeting >15 minutes scheduled through the calendar bot automatically logs attendees, cost (loaded hourly rate), and “meeting owner.”
- Cost is charged to the meeting owner’s team ledger and published weekly on dashboards. A simple tag distinguishes “builder time” vs “support time.” This cost appears in team scorecards.
- New recurring meetings require a one-paragraph charter, metric, and end date; they auto-expire quarterly unless renewed with evidence of ROI (e.g., reduced incidents, improved SLA).
- Sunset Laws:
- Any new policy/process auto-expires in 12 months unless re-ratified with an attached metric improvement.
- Recurring meetings auto-expire every quarter unless re-chartered with results. The calendar bot enforces expiry.
- Software tools must show usage to keep their budget line; <30% active use for 90 days auto-triggers deprovision review.
- Process Deletion Day:
- Once per quarter, each cell must nominate at least one process, one report, and one meeting to delete. The Progress Auditor (small Lean team, 2–3 people) tracks deletions and their impact; teams with meaningful deletions get a small bonus kicker and public recognition.
- Rule of Maximum Two Touches:
- Any request crossing cell boundaries can be touched by at most two people before a decision or a decline. Exemptions are logged in DRS and reviewed monthly by Principals.
- AML Auto-Decay:
- If you don’t exercise decision rights in a domain for 2 consecutive quarters, your AML in that domain decays by 1 level. This reduces decision hoarding.
- Legal and compliance viability (practical guardrails)
- Risk/Legal is embedded with explicit red-card quotas and mandatory turnaround times; they maintain a compliance calendar and pre-approved templates in the BRC so most routine actions are self-serve.
- HR-sensitive items (comp changes, performance cases) are excluded from DRS public visibility; they still use the decision clock and registry but with restricted access.
- Procurement thresholds and vendor diligence are encoded in BRC with SLAs (e.g., standard NDA 24h, standard MSA 72h).
- Data protection: Platform Security owns data classification and change control as a BRC domain with SOD; incident command structure is pre-defined.
- Tooling (use off-the-shelf tomorrow)
- Decision Registry: Notion/Confluence database + Slack bot to create/log decisions; adds due dates per BRC and pings Consult-Two.
- Dashboards: Looker/PowerBI for open metrics; auto-ingest CTL data.
- Calendar Bot: Simple script integrates with Google/Microsoft calendar to tag meeting owner, cost, auto-expire recurrings, and export CTL to dashboards.
- Funding Auctions: Airtable for proposals, a templated model in Google Sheets, and a triage board in Jira/Asana. Finance posts tranche approvals; Slack notifications announce funding outcomes.
- 90-day implementation plan
- Days 0–14:
- Stand up Value Streams and Platforms; appoint BOs/POs and Principals.
- Draft BRC (decision types, deciders, clocks). Keep it to 4 pages. Publish v1.
- Enable Decision Registry in Notion and the Slack bot MVP.
- Define scorecards and open dashboards; wire basic data (revenue, SLAs, NPS).
- Launch Consult-Two and SOD training (2 hours per manager).
- Days 15–30:
- Launch Coordination Tax ledger via calendar bot (even a simple export + script works).
- Start Weekly Pulse cadence and monthly All-Hands Q&A.
- Define Run Budget formula; implement Platform chargebacks with clear unit costs.
- Establish Internal Underwriters and release Funding Auction template; run the first auction with small tranches.
- Days 31–60:
- Bring AML online and set initial levels (managers assign 1–3; 4–5 reserved for later).
- Enable red-card quotas and the arbitration panel; run a tabletop exercise.
- First Process Deletion Day; enforce sunset on any recurring without a charter.
- Days 61–90:
- Tie bonuses to team scorecards and Decision Hygiene metrics.
- Roll out Decision Insurance for top 5 high-risk BRC items.
- Audit DRS completeness and time-to-decision; publish a leaderboard and coach laggards.
- Iterate BRC based on friction; limit to adding ≤5 items per quarter.
- How this prevents bureaucratic creep
- Single-owner decisions and clocks end “death by consensus.” The registry and clocks make delays visible and coachable.
- Coordination Tax puts a price on meetings and approvals. Owners feel the cost, and it shows up in their performance.
- Sunset laws ensure processes and policies die if they don’t prove value; the bot enforces expiry so no one has to “fight City Hall.”
- Internal capital market with underwriting reduces narrative-driven empire building. Funds flow to priced bets with milestones, not to the loudest voices.
- AML provides earned authority that grows or shrinks automatically based on outcomes, not tenure or politics.
- Limited, accountable vetoes keep Legal/Risk powerful where needed but scarce by design; overuse is self-limiting.
- Small cells and enforced splits cap org size per unit and make empires physically hard to build; chargebacks and span rules discourage manager layering.
- Transparent scorecards and the Decision Registry create institutional memory and remove the need for recurrent justification meetings.
- Handling human psychology
- Empire-building: Headcount growth must be justified via non-deteriorating Rev/FTE or SLA/FTE; platforms charge back; cells are capped; CTL penalizes “coordination theater.”
- Risk aversion: Decision Insurance and AML reward calibrated risk-taking; not deciding within the clock is a visible failure.
- Politics: Open dashboards and DRS make narratives auditable; Funding Auctions add a price to proposals with independent underwriting; red-card quotas stop weaponized gatekeeping.
- Burnout: The system’s speed is balanced by small teams, clear clocks, and reduced meeting load; weekly pulses replace status theater.
- Example: Launching a pricing experiment
- BRC says: “≤10% price change, limited to one geo, 72-hour decision clock, Decider = Stream BO. Required consults: Legal (consumer disclosure), Finance (revenue recognition).”
- Decider posts to DRS: Options A/B, chooses B; sets leading indicator “conversion within -3%” and rollback “if -3% for 48h, roll back.”
- Consult-Two comments attached within 24h; Legal okays with template disclosure; Finance flags revenue impact but no red card.
- Decision executed on day 2; weekly pulse reports outcome; review set in 2 weeks. If miss, automatic rollback and learning captured. AML adjusts over time.
- What’s genuinely different here
- Coordination Tax with chargebacks and public dashboards puts a real price on bureaucracy, continuously and automatically.
- Single-Owner Decisions bound by clocks and a public Decision Registry create fast action with accountability without committees.
- Authority Maturity Levels that auto-adjust based on decision accuracy shift power dynamically toward proven judgment.
- Internal Underwriting and Decision Insurance separate risk pricing from permission, aligning incentives to take smart risks.
- Sunset-by-default, bot-enforced, ensures the org constantly sheds cruft without heroics.
This is legally implementable with standard tooling, compatible with regulated environments, and hireable against the general talent pool. Start small, wire it up in 90 days, and the system’s incentives will keep it from degrading into bureaucracy while still managing real-world risk.
Below is a complete, install-ready operating system for a 200-person company that ships real products. It uses contracts, markets, and measured decision authority to prevent the slow creep into bureaucracy.
Name: C3-OS (Charters, Contracts, and Consequences)
- Structure: who is organized around what
- Service Lines (6–10 total):
- Each owns a customer-facing product or service (ex: SMB Payments, Enterprise Analytics).
- Size 10–40 people, cross-functional squads of 6–8.
- One GM per Service Line with full P&L and customer outcomes.
- Capabilities (shared functions, internal vendors):
- Examples: Platform Engineering, Brand/Design, Sales Ops, Data, Security, Finance, Legal, People.
- People have exactly one manager in their Capability (craft manager) for growth and compensation.
- Service Lines “lease” capacity from Capabilities via renewable service contracts.
- Single-boss rule:
- You have one manager (Capability manager). Day-to-day priorities are set by your squad/Service Line, but your compensation and growth belong to your Capability.
Why this breaks the pattern: Service Lines feel like small businesses with real P&Ls. Capabilities can’t build empires because Service Lines can switch vendors (inside or outside). No matrix confusion: one boss, two commitments (craft + customer).
- Decision-making: who decides what, and how
- Decision types and thresholds:
- Type L (local/reversible): Expected downside < $25k or < 2-week recovery. Anyone can decide inside their scope using the 3-2-1 rule: max 1-page Decision Card, optionally request 3 comments, wait 2 business days or execute immediately if low blast radius. Logged in the Decision Ledger.
- Type M (material or cross-boundary): Expected downside $25k–$500k, or impacts another team’s commitments. Requires Decision Brief (2–3 pages) and a 48-hour comment window from notified stakeholders and affected Capability Leads. Logged; may proceed with “consent by silence” if no substantiated risk is filed.
- Type H (high, sticky, or hard-to-reverse): Expected downside >$500k, brand/regulatory, or >3-month recovery. Requires Decision Auction + Bond (see below) and approval by the GM (if inside Service Line) or Capability Lead (if inside Capability). If cross-Service Line or company-wide, GM + rotating Capital Council sign-off.
- Decision Ledger (mandatory, lightweight):
- Every decision Type L/M/H gets a Decision Card: owner, scope, options considered, chosen option, expected outcomes (leading and lagging metrics), blast radius, rollback plan, review date.
- Auto-reminds on review date and tracks outcome vs. forecast for Decision Efficacy scoring.
- Company-wide searchable. Default public unless legal/regulatory exception.
- Decision Auction + Variance Bond (for Type H):
- The decider posts the Decision Brief with 3–5 measurable outcomes and a base forecast.
- Colleagues can stake limited “Advisory Credits” (play-money points that convert to a small bonus pool) on outcome ranges and attach counsel. Credits reset quarterly to avoid whale behavior.
- The decider can go against the weighted counsel but must post a Variance Bond equal to 1–3% of the decision’s expected benefit (taken from their Service Line or Capability discretionary pool). If outcomes underperform forecast by a preset band, the Bond pays out to those who correctly staked against the decision; if it outperforms, the decider’s team earns the upside. This is skin-in-the-game without violating gambling laws (credits link to set bonuses, not tradable securities).
- Block rights and Kill Switch:
- Only the following can block before execution: GM (within their Service Line), Capability Lead (within their Capability), Compliance Firewall (for legal/regulatory/safety items only).
- Emergency Kill Switch for active harm: Security, SRE, or Compliance can halt work, with an automatic post-mortem to the Arbitration Board within 72 hours to prevent abusive blocking.
- Default-to-action rule:
- If a decision is properly logged and no eligible block is invoked within the defined window, proceed. “We didn’t have a meeting” is never a valid reason to stall.
- Information flow: who knows what, when
- Radical default transparency:
- All Decision Cards, OKRs, SLA dashboards, and budgets (at category level) are visible company-wide.
- All Slack/Teams channels are public by default; DMs for private only. Exceptions: HR cases, legal, or customer-protected data.
- Observability Hub:
- Standard, auto-updated dashboards per Service Line and Capability: revenue, gross margin, NPS/CSAT, cycle time, on-time delivery, incident rate, defect leakage, burn, hiring pipeline.
- Single schema; charts are comparable across teams.
- OpenOps weekly:
- Each Service Line publishes three bullets: what shipped, what moved a metric, top risk and mitigation. 10-minute read, no meeting.
- WorkGraph and Interfaces:
- Every inter-team dependency is an Interface Agreement: input/output, owner, SLA, change notice period. Visual graph shows downstream impact of changes and highlights late interfaces.
- Resource allocation: how money and people move
- Base + market + council:
- Base funding: Annual minimum OpEx for each Service Line (keep-the-lights-on).
- Internal market: Service Lines buy capacity from Capabilities via Contracts (SKUs, SLAs, transfer pricing). Capabilities publish quarterly rates and availability. Rates adjust with utilization.
- Quarterly Capital Council: 7 rotating members (3 GMs, 2 Capability Leads, CFO or delegate, one independent NED/advisor). Allocates growth capital to Investment Memos from Service Lines and Capabilities.
- Inputs: prior track record, Observability metrics, Decision Ledger outcomes, and a simple prediction signal from Advisory Credits.
- Council members’ variable comp tied to portfolio ROI, not headcount. Two-term max, staggered rotation.
- People allocation:
- Service Lines reserve capacity in 6–12 week blocks. If a Capability is full or underperforming, Service Lines may buy externally with the same budget (after first right of refusal), keeping Capabilities honest.
- Auto-sunset:
- Every investment line item auto-expires after two quarters unless explicitly re-upped based on evidenced results.
- Conflict resolution: how disputes end fast
- Tier 0: Local resolution template:
- Use the Interface Agreement and Decision Cards; try the “two options and a tie-breaker” protocol.
- Tier 1: Fast Mediation (48-hour SLA):
- Pull from a trained pool of internal mediators (randomly assigned to avoid politics). One 60–90 minute session. Written recommendation.
- Tier 2: Arbitration Board (binding, 5-day SLA):
- 5 elected members, diverse functions, 1-year terms, no consecutive re-election. Issues binding, public rulings with precedents cataloged.
- Tier 3: CEO/GC only for legal, ethics, or existential risk.
- Performance and rewards: what gets measured, paid, and promoted
- Service Line scorecards (quarterly):
- Financial: revenue growth vs. plan, gross margin, CAC/LTV (as relevant).
- Customer: NPS/CSAT, retention/churn, incident impact minutes.
- Execution: cycle time, on-time delivery vs. forecast, experiment throughput, decision lead time.
- Stewardship: talent retention, bench health, security/regulatory incidents.
- Capability scorecards (quarterly):
- Cost per unit (e.g., cost per deploy/test/lead), cycle time, internal NPS, defect rate, SLA adherence, reuse/adoption of standards.
- Individual evaluation:
- Role Scorecard: 3–5 outcomes tied to team metrics, not activity.
- Decision Efficacy Score: actual vs. forecast on your Decision Cards, normalized by risk class.
- Collaboration Debt: percentage of escalations you triggered or resolved, repeat interface breaches.
- OS stewardship: Ledger usage, SLA reliability, policy/meeting discipline.
- Compensation:
- Salary bands by Capability market data.
- Variable comp target 15–30% depending on level.
- 30% team scorecard
- 20% company performance
- 20% Decision Efficacy (only for those logging decisions; otherwise folds into team)
- 20% peer impact credits (bounded 360, calibrated to avoid cliques; outliers capped)
- 10% investment returns from Advisory Credits and Decision Bonds (pooled, capped to keep it modest and legal)
- Promotion gates:
- To advance to manager: sustained Decision Efficacy > company median and improved team metrics; evidence of improving an interface (not just local wins).
- To advance to director: one successful portfolio bet through the Capital Council and an improved Capability or Service Line scorecard over two quarters.
- Anti-bureaucracy mechanisms: how the system self-defends
- Process Budget:
- Each team gets a quarterly allowance of Process Points (e.g., 10 points). Any recurring meeting, template, approval, or policy “costs” points (e.g., new weekly meeting = 2 points; new approval gate = 4 points).
- To add a new process beyond your budget, you must retire others. All processes auto-sunset after two quarters unless re-approved with measured benefit.
- Meeting tax:
- Hard cap: no person spends >25% of work hours in meetings on a rolling 4-week basis without VP-level exception. Auto-reporting from calendars; violation triggers a required Bonfire review (see below).
- The Must List (Compliance Firewall):
- Legal/Regulatory/Safety obligations are published as a short, curated Must List with policy owners. Only items on this list can block work or require approvals. Everything else is guidance and cannot be used to reject a Decision Card.
- Bonfire ritual (quarterly):
- Each team must delete at least 10% of their processes, documents, or dashboards. Publish a one-page Bonfire log. Capital Council won’t fund teams that don’t keep deletion velocity.
- Org guardrails:
- Squad size 6–8; manager span-of-control 5–8. Creating a new layer requires a written charter, a metric it improves, and an automatic 2-quarter sunset unless renewed.
- Support functions must zero-base budget annually; Service Lines roll half-base, half-zero-based to avoid entitlement.
- Rotation and term limits:
- Capital Council, Arbitration Board, and Mediator pool rotate; no consecutive terms for Council/Board.
- OS Steward and Amendments:
- A small 3-person OS Stewardship team acts like a product team for the OS. They publish OS Health Metrics (meeting load, decision lead time, policy inventory, deletion rate, SLA breaches).
- Any OS change requires: a) 30-day test in one Service Line, b) measured improvement, c) simple majority of GMs and Capability Leads, d) auto-sunset in 2 quarters unless re-ratified.
- Hiring, onboarding, and training
- Every new hire completes a 1-day C3-OS certification: how to write Decision Cards, how Interface Agreements work, how to use the Observability Hub, and your obligations under the Must List.
- Managers complete mediation basics and Bonfire practice.
- Offer letters include the single-boss rule, Ledger duty, and meeting tax as conditions of employment.
- Tooling (off-the-shelf, minimal custom)
- Decision Ledger: Confluence/Notion template + lightweight workflow (Status, Type L/M/H, Review date, Linked metrics). Optional add-on: simple internal web app that aggregates metrics and computes Decision Efficacy; keep it basic.
- Observability Hub: Looker/Power BI/Metabase with a shared schema and a standard template.
- WorkGraph: Jira Advanced Roadmaps or height.io plus an interface agreement template; dependencies must have owners.
- Calendar guardrails: Google/Microsoft analytics to enforce meeting caps and publish team-level meeting load.
- Legal viability
- Advisory Credits and Decision Bonds are tied to internal bonus pools, non-transferable, no secondary market, and capped. This avoids securities and gambling issues.
- Arbitration Board operates as an internal alternative dispute process consistent with HR policy; legal/compliance retains final say on regulated matters via the Must List.
- Transfer pricing and internal contracts are intra-company and bookkeeping items; Finance controls policy.
- How it runs in practice (example)
- The SMB Payments Service Line wants to launch an Instant Payouts feature:
- Type M decision: new fee schedule, risk < $500k. GM posts a 3-page Decision Brief. Capabilities (Risk, Data, Platform) comment within 48 hours. No block invoked; proceed.
- An Engineering Squad needs a new shared service from Platform Engineering:
- They buy a 12-week block via the internal catalog. Platform’s SLA is 99.9% uptime and <2-week delivery. If Platform is over capacity, SMB may purchase from an approved external vendor with same budget; Platform must interoperate.
- A fraud spike appears during the pilot:
- Security triggers Kill Switch on the feature toggle for 48 hours; immediate post-mortem goes to Arbitration Board, which validates the halt and mandates a rollback plan with quantitative thresholds for re-enabling.
- Quarterly, the GM submits an Investment Memo for full rollout:
- Capital Council reviews Observability data, Decision Ledger outcomes, and prediction signals. Approves with a 2-quarter sunset; re-up depends on retention impact and margin.
- Transition plan (90 days to install)
- Weeks 1–2:
- Publish the C3-OS Charter, Must List, and initial scorecards. Stand up the Observability Hub templates and Decision Ledger templates.
- Elect the first Arbitration Board and appoint the first Capital Council (randomize where possible).
- Weeks 3–6:
- Convert current org to Service Lines and Capabilities. Create Interface Agreements for top 20 dependencies. Begin using transfer pricing at simple, published rates.
- Run C3-OS onboarding for all staff.
- Weeks 7–10:
- Enforce Decision Ledger for all Type M/H decisions; 3-2-1 for Type L.
- Start meeting tax reporting and Process Budgets; schedule first Bonfire.
- Weeks 11–12:
- First Capital Council cycle with 3–6 Investment Memos. Start Fast Mediation pool and SLAs.
- Quarter 2:
- Begin Decision Auction + Bond for Type H. Start publishing OS Health Metrics.
Why this breaks the pattern (and sustains for 5+ years)
- Speed with consequences: Decision Cards, timeboxed windows, and Variance Bonds create accountable speed. You can move fast, but you pre-register how success will be judged and carry proportional risk.
- Markets over headcount: Internal contracts and the right to buy external capacity de-fang empire-building. Capabilities must compete on service and price; Service Lines can’t hoard people because capacity is priced and sunsetting is automatic.
- Information as a public good: The Ledger and Observability Hub make hidden committees useless. If it can’t be stated in a page with metrics, it can’t block others.
- Anti-bloat by design: Process Budgets, deletion quotas, and sunset clauses force constant pruning. Meeting tax caps the biggest waste vector.
- Politics has fewer oxygen points: Rotating councils, random mediators, and elected arbitrators reduce durable power centers. Block rights are scarce and auditable.
- Legal/regulatory is clear and bounded: The Must List clarifies what can truly block—and nothing else can pretend to be compliance.
- Measured decision quality compounds: Decision Efficacy builds a track record of who reliably calls it right. Promotions and capital follow demonstrated judgment, not tenure.
Hiring from the general talent pool works because:
- The default behaviors are simple and taught: 1-page decisions, transparent dashboards, clear SLAs, one boss.
- Tooling is mainstream; rules are few and enforced automatically.
- Incentives are understandable: team wins, company wins, good calls win; bureaucracy costs points.
If you implement C3-OS as written, you will ship faster, surface better judgment, and keep the organization small where it matters—even at 200 people and beyond. The structural innovations—Decision Ledger with Bonds, internal capacity markets with sunset funding, and a hard Process Budget—are the “guardrails” that prevent the quiet return of bureaucracy.
Introducing CivicOS: a company operating system engineered to keep a 200-person business fast, accountable, and non-bureaucratic for the long haul. It replaces managerial gatekeeping with transparent contracts, scarce blocking rights, market-like allocation, and randomized, time‑boxed checks. It’s implementable tomorrow with common tools.
- Structure: small charters with public interfaces
- Units: 4–12 person Charter Teams. Each quarter they publish a Charter (one page, public) that states:
- Scope they own (customer, product, or internal service)
- Decision rights they hold by default within that scope
- 3–5 measurable outcomes with targets
- Interfaces/APIs/SLAs they provide to others, with prices or capacity limits
- Baseline Sustaining Budget for the quarter
- Roles (everyone holds one primary role; titles are capped to prevent sprawl):
- Maker: ships product/service work
- Steward: small-team lead accountable for the Charter; no approval monopoly
- Operator: runs shared internal services (e.g., IT, DevOps, Finance Ops)
- Guardian: compliance/safety/risk; defines guardrails but cannot set priorities
- Layering rule: maximum two management layers from any person to CEO. If a team exceeds 12 people, it must fission with clear interfaces.
- Decisions: Make-Post-Wait with costed veto
- For in-scope decisions, the Directly Responsible Individual (DRI) writes a Decision Memo (template) with: problem, options, expected impact, risks, budget/time, stakeholders consulted, compliance checklist.
- The memo is posted to the public Decision Ledger (company-internal, searchable). It triggers:
- A challenge window: 48 hours default; 5 business days for high-risk decisions (>$100k spend, legal impact, customer data).
- Anyone can comment; only specific, evidence-based objections count toward blocking.
- To block, an objector must spend veto credits. Each person gets 3 credits/quarter; Stewards get 5; Guardians can spend unlimited credits only on explicit guardrail violations. Credits do not roll over beyond 2 quarters. Using a veto requires a counter-proposal with a concrete revision or experiment.
- After the window, the decision auto-executes unless formally blocked.
- Emergency path: Ship-then-post within 24 hours for Sev1 issues; Guardians can retroactively invalidate if a guardrail was breached, triggering Fast Court review.
- Red team: A rotating 3-person red team (sortition from trained pool) reviews only high-risk memos during the window; they cannot block without spending their own credits.
Why this breaks politics: approval is replaced by transparent, time-boxed objection with a personal cost. Scarce vetoes force people to spend political capital only when it truly matters.
- Information flow: public-by-default ledger and dashboards
- Decision Ledger: every decision, charter, interface, and policy is on a single internal repository (Git/Notion/Confluence works) with IDs, timestamps, owners, and outcomes.
- Team dashboards: 5 KPIs per Charter Team with 13-week trailing data, public.
- Weekly digest: automated summary of new decisions, blocked items, and KPI deltas goes to all employees every Monday.
- Meeting budget: each team has a weekly synchronous meeting hour allowance equal to 1 hour per person. Overages are charged against the team’s Sustaining Budget at an internal rate; the spend is visible on dashboards.
- Policy sunset: any policy/process auto-expires after 180 days unless renewed with an impact review in the Decision Ledger.
- Resource allocation: baseline plus internal capital auctions
- Baseline Sustaining Budget (SB): each Charter Team gets a quarterly SB equal to:
- 70% of the average of its trailing two-quarter contribution margin (for product teams) or SLA-weighted value score (for internal services), with a floor to protect essential ops and a cap to prevent empires.
- Contribution is measured via agreed attribution rules published in charters; Finance Ops maintains and audits these rules quarterly in public.
- Investment Pool (IP): 15–25% of company operating budget is reserved for growth bets every 6 weeks via a Capital Auction.
- All employees receive non-tradeable capital credits each cycle: a base allocation plus a performance multiplier tied to their last 2 quarters’ outcomes (capped to avoid outsized influence).
- Teams and individuals submit Proposals with milestones, required funds, and expected outcome deltas. Credits are allocated by employees in a sealed allocation round. Top-scoring proposals get funded until the IP is exhausted.
- A 5-person Capital Council (selected by sortition from a trained, conflict-free pool, rotating every 9 months) enforces rules, screens for legality/compliance, and can only reject proposals that violate guardrails or accounting rules; they cannot pick winners.
- People allocation: time tokens
- Every employee has 10 time tokens per week. Teams post asks with token bids. Employees allocate their tokens to teams for the next 6-week cycle.
- Changes require 2 weeks’ notice per token moved to protect delivery.
- Tokens are paid for from SB or IP. Rates differ by role seniority but are published. This prevents hoarding and creates a pull system.
- Conflict resolution: Fast Court and interface contracts
- Interface contracts: all cross-team dependencies must be explicit in the Interface Registry with SLAs, responsiveness rules, and internal prices. Requests outside SLA require negotiation or a Proposal for more capacity via IP.
- Fast Court: for disputes, either party can file a 2-page brief. A 7-person jury drawn by sortition from a trained pool reviews asynchronously and rules within 72 hours based on:
- Is the decision within charter? Were guardrails followed? Was the interface contract upheld?
- Remedies: force an interface change, order a budget transfer, impose a temporary SLA, nullify a decision pending revision, or award damages from one team’s budget to another.
- Appeals only with new evidence and at the cost of one veto credit by the appellant.
- Performance, rewards, and career progression
- Compensation components:
- Base: role band and market; reviewed annually by a small Comp Ops team using external benchmarks; published bands.
- Bonus A (Team): 0–20% of base tied formulaically to Charter outcomes vs targets; Stewards’ multipliers are slightly higher but capped.
- Bonus B (Company): 0–15% of base tied to company EBIT or ARR growth after guardrail reserves.
- Bonus C (Capital): a share of IP value creation attributed to the proposals you funded with capital credits and to DRIs whose decisions cleared milestones; this is an annual cash bonus, not a security. Formula and caps are public.
- Reputation and decision score:
- Each decision outcome updates a visible decision score: risk-adjusted hit rate over trailing 18 months. This score feeds into Bonus A multipliers and next-cycle capital credits.
- Career moves:
- Progression is demonstrated by tougher decisions shipped and stewarding charters that hit targets. Promotion panels are sortition-based peer juries reviewing evidence from the Ledger, not manager discretion.
- Compliance and risk without bureaucracy
- Guardianship model:
- Guardians publish machine-checkable guardrails (e.g., data retention rules, contract templates) referenced in decision templates. Auto-checks run on memo submission.
- Guardians can block only for explicit guardrail violations and must state the violated rule ID publicly. All blocks are auto-referred to Fast Court for confirmation within 48 hours.
- Quarterly guardrail review with metrics on blocks, false positives, and incident rates; guardrails expire in 12 months unless renewed with evidence.
- Auditability:
- The Decision Ledger and Capital Auction logs satisfy internal control needs. Finance and Legal have read access and can run randomized audits monthly.
- Bureaucracy prevention mechanisms baked-in
- Scarce blocking rights: veto credits are limited, visible, and costly to use; no standing “approval” queues.
- Small teams, forced fission: growth creates more charters, not bigger ones.
- Auto-sunset for policies and committees: every process has an expiry date; renewal requires evidence of net benefit.
- Meeting and process budgets: time is priced; overages show up as real costs.
- Sortition everywhere power accumulates: councils, courts, panels are randomly selected from trained pools to reduce fiefdoms.
- Public ledgers: decisions, interfaces, KPIs, and compensation rules are visible by default, making empire-building obvious and costly.
- Executive constraint: executives set strategy guardrails, capital envelopes, and hire/fire Stewards for cause through Fast Court; they do not gate everyday decisions or funding once guardrails are set.
- Tooling to implement tomorrow
- Decision Ledger: start with Notion/Confluence plus a GitHub-like repo for decision IDs; enforce a standard memo template and status workflow. Slack/Teams bot posts new decisions and deadlines.
- Dashboards: lightweight BI (Looker/Metabase) connected to KPIs with 13-week history.
- Capital Auction: Google Forms + spreadsheet for first cycles; move to a simple internal web app later. Keep credits non-tradeable to avoid securities issues.
- Time tokens: a shared spreadsheet initially; later a simple tool for bidding and allocation.
- Fast Court: use a ticketing system (Jira/Linear) with service level policies; selection script for sortition from a trained pool.
- Legal and HR viability
- Employment law: base pay forms at least 70% of total comp; bonuses are formulaic, non-discretionary plans; no mandatory unpaid overtime; token allocation honors notice periods and manager duty-of-care.
- Securities law: capital credits are internal bonus points, non-transferable, no expectation of ownership; they convert only into cash bonuses; external counsel reviews plan docs.
- Data protection: guardrails encode GDPR/CCPA; Guardians sign off only on rule alignment, not business prioritization.
- Health and safety: Fast Court and Guardianship explicitly prioritize safety guardrails above speed; emergency path has retrospective review.
- Rollout in 90 days
- Weeks 1–2: Define initial guardrails, comp band transparency, and 12–15 draft charters; train 30-person pools for red team and Fast Court; publish Decision Memo template and challenge windows.
- Weeks 3–4: Launch Decision Ledger; migrate current in-flight decisions; give everyone 3 veto credits and run a tabletop exercise.
- Weeks 5–6: Implement dashboards; start meeting budgets; sunset all standing committees unless re-chartered with expiry.
- Weeks 7–8: Run first Capital Auction with small IP (5% of budget); simulate sealed allocations; fund top 3–5 proposals.
- Weeks 9–10: Launch time tokens for two departments; expand after one cycle; publish internal prices for common roles.
- Weeks 11–12: First Fast Court cases and quarterly charter renewals; publish lessons learned and adjust thresholds.
- Example flows
- Shipping a risky feature:
- DRI posts memo with plan, risk, and mitigation; 5-day window starts. A Guardian flags data retention risk; proposes fix; no veto required after change. Red team spends 1 veto credit to require a 2-week A/B gate. Decision executes on day 6.
- Cross-team conflict:
- Team A needs a change from Team B’s API; B declines due to SLA constraints. A files to Fast Court. Jury orders a temporary SLA bump funded by a budget transfer and schedules a proposal in the next Capital Auction to expand B’s capacity.
- Reallocating a senior engineer:
- Engineer bids 6 tokens to Team X and 4 to Team Y for next cycle; gives 2 weeks’ notice for 2 tokens moved from current team; Stewards coordinate handoff. Costs flow from team budgets.
Why CivicOS survives 5+ years
- It converts invisible politics into explicit, auditable transactions with real costs (veto credits, meeting budgets, budget transfers).
- It decentralizes power within hard guardrails, with randomized oversight rather than permanent committees.
- It ties money and people to outcomes through formulaic, transparent mechanisms, not manager charisma.
- It forces continual simplification: policies expire, teams split, and processes must re-earn their keep.
- It respects human realities: people can say no (veto) but only sparingly; they can move (tokens) but not chaotically; they see the same facts (public ledger) and have fast recourse (Fast Court).
You can start tomorrow using off-the-shelf tools, and the system’s constraints and renewals stop it from drifting into the same bureaucratic mess that kills speed and judgment in most companies.
Excellent. This is the right kind of problem. The solution can't be a rebranding of old ideas; it requires a fundamental shift in the physics of the organization.
The root of the problem is the divorce between decision-making authority, resource allocation, and consequence. A manager decides to spend money, but it's not their money. An employee works on a project, but their personal outcome isn't directly tied to the project's success. This creates a game of appearances, not a game of outcomes.
My proposed system is called the Dynamic Market-Based Organism (DMBO). It's an internal free-market system designed to mimic the ruthless efficiency and adaptability of a real market, while providing the stability of a single company.
Here is the operating system.
The DMBO Operating System
At its core, the DMBO is composed of three elements:
- Nodes: Small, independent business units.
- Credits (CR): An internal currency, pegged 1:1 to the US Dollar, used for all internal transactions.
- The Ledger: A radically transparent, company-wide system that records all transactions and a Node's financial health.
1. How the Company is Structured: Nodes
The 200-person company is not a hierarchy. It's a collection of Nodes. A Node is the smallest official team, typically 3-8 people. Every employee belongs to exactly one Node.
There are two primary types of Nodes:
- Product Nodes (P-Nodes): These are the only Nodes that face the customer. They own a product, a service, or a customer segment. They are the primary revenue-generating entities in the company. Their goal is to maximize their
Revenue - Costs. - Service Nodes (S-Nodes): These Nodes serve other Nodes. Examples: The "AWS Infrastructure" S-Node, the "UI/UX Design" S-Node, the "Recruiting" S-Node, the "Legal" S-Node. They do not generate external revenue. Their goal is to be the best possible provider of their service, so other Nodes choose to buy from them.
There is one special Node:
- The Fund: This is the equivalent of the C-suite/Board. It consists of 3-5 of the most experienced and trusted individuals (e.g., founders, key VPs). They have two jobs:
- Set the overall company mission and "investment thesis" (e.g., "We are a B2B SaaS company for logistics").
- Manage the company's central treasury, allocating capital (in Credits) to P-Nodes and managing the company's real-world finances.
2. How Resources Get Allocated: The Credit (CR) System
All resource allocation happens through a market mechanism.
- Funding P-Nodes: A P-Node pitches The Fund for a budget, just like a startup pitches a VC. They present a business case: "We need 2M CR for the next year. We project this will let us build features X and Y, generating 3.5M CR in new revenue." The Fund approves, denies, or negotiates this funding. Once funded, the 2M CR is transferred to the P-Node's account on The Ledger.
- Internal Economy: P-Nodes use their CR to "buy" services.
- Need to deploy your app? You pay the "AWS Infrastructure" S-Node a monthly fee.
- Need a new feature designed? You contract the "UI/UX Design" S-Node for a project fee (e.g., "30,000 CR for the Q3 checkout redesign").
- Need to hire someone? You pay the "Recruiting" S-Node a "finder's fee" (e.g., 15% of the new hire's first-year cost).
- Pricing: S-Nodes set their own prices. If the "UI/UX Design" S-Node is too expensive or slow, a P-Node can choose to hire its own embedded designer, or even (with approval from The fund) contract an external agency. This creates competition and forces S-Nodes to be efficient and customer-centric (their customers being other Nodes).
3. How Information Flows: The Ledger
This is the system's transparent heart, visible to every employee at all times. It's a simple, real-time dashboard showing:
- The P&L of every Node (Revenue CR - Cost CR).
- The current CR balance of every Node.
- All active "contracts" between Nodes (e.g., P-Node Alpha is paying S-Node Design 30k CR for Project X).
- The total "Cost" of every employee. This is their fully-loaded cost to the company (salary + benefits + taxes + overhead), expressed in CR. This number is known to the employee and jejich Node Lead. It is NOT public knowledge across the company to avoid toxic salary comparisons, but the aggregate cost of each Node is public.
This radical transparency makes information flow automatic. You don't need a meeting to know if a team is over-budget; you can see it on The Ledger. You know what every team is working on by looking at their contracts.
4. How Decisions Get Made
Authority is decentralized and tied to capital.
- Who can decide what? The Lead of a Node can make any decision that they can fund with their Node's CR.
- The 5-Minute Founder Decision: A P-Node Lead wants to change a button color. They have a designer in their Node. They tell them to do it. The cost is simply the designer's time, which is already part of the Node's budget. Decision made and executed in minutes. No committee needed.
- The 3-Meeting Steering Committee Decision: A P-Node wants to build a major new feature. That requires 3 engineers and 1 designer for 4 months. The P-Node Lead calculates the cost. They need to "buy" that capacity from a engineering S-Node and the design S-Node. They look at their CR balance.
- Scenario A: They have enough CR. They write the contracts, the S-Nodes agree, and work begins. The decision is theirs alone.
- Scenario B: They don't have enough CR. They must go to The Fund to pitch for more capital, justifying the ROI. This is the "steering committee," but it's a real funding meeting with real stakes, not a vague approval body.
This system structurally prevents a manager from making a decision whose costs are borne by another department. If you want resources, you have to pay for them from your own budget.
5. How Conflicts Get Resolved
- Level 1: The Market. The primary resolution mechanism is the market itself. If S-Node "QA Testing" does a poor job, P-Nodes stop buying their services. Their revenue dries up, and they must either fix their quality or face dissolution.
- Level 2: The Contract. All inter-node work is governed by a simple, standardized digital "Statement of Work" contract on The Ledger. It specifies deliverables, timeline, and CR cost.
- Level 3: Arbitration. If there is a dispute over a contract (e.g., "The design S-Node didn't deliver what they promised"), it doesn't go to a VP. It goes to a rotating Arbitration Council. This is a panel of 3 respected Node Leads from uninvolved Nodes. They review the contract and the evidence and make a binding ruling (e.g., "S-Node Design must refund 50% of the contract value"). Their tenure алкоголь short, preventing them from becoming a political body.
6. How Performance is Measured and Rewarded
This is where human psychology is harnessed.
- Base Pay: Every employee receives a competitive, market-rate base salary in real money. This provides stability.
- The Performance Dividend: This is the game-changer. At the end of the year, each Node's "profit" is calculated.
- P-Node Profit: (External Revenue) - (Total Costs, including payments to S-Nodes and salaries).
- S-Node Profit: (Internal Revenue from other Nodes) - (Total Costs, including salaries).
A significant portion (e.g., 30-50%) of this profit is distributed to the members of the Node as a cash bonus.
This creates entrepreneurs, not employees. Your bonus is directly tied to how efficiently and effectively your small "business" (your Node) operates. If your S-Node provides amazing service and is in high demand, you are rewarded. If your P-Node ships a product that customers love, you are rewarded. If you're in a bloated, inefficient Node, your dividend will be zero, creating immense social pressure to improve or leave.
7. How the System Prevents Bureaucratic Creep
This is the system's "immune response."
- Cost of Bureaucracy is Explicit: Want to create a "Synergy Oversight Committee"? Fine. It's an S-Node. It needs to have a Lead and members. It has a cost (the salaries of its people). To survive, it must convince other Nodes to pay it CR for its "oversight." If no one sees its value, no one will pay it. It will have zero revenue, post a massive loss, and be dissolved. Useless meetings and roles are financially unsustainable.
- The Dissolution Rule: Any Node that is unprofitable for three consecutive quarters is automatically flagged for review by The Fund. The Fund can:
- Subsidize: Grant it CR if it's a strategic long-term bet (e.g., an R&D Node).
- Restructure: Fire the Lead, change its mandate.
- Dissolve: The Node is disbanded. Its members are now in a "Talent Pool" and have 60 days to be "hired" by another Node. If they are not, they are let go from the company. This is harsh, but it ensures talent flows to where it creates value.
- No Empire Building: A manager cannot build an empire for status, because a bigger team means a higher "Cost" on The Ledger. If those extra people don't generate more than they cost, they drain the Node's profit and shrink everyone's Performance Dividend, including the Lead's. The incentive is to have the leanest, most effective team possible.
- Fluidity over Rigidity: The structure is not fixed. The Fund can spin up new P-Nodes to tackle new markets. A few employees can get together and pitch the creation of a new S-Node (e.g., "We think we can do video production cheaper and better than a contractor"). The system can constantly adapt.
The 5-Year Survival Test
Could this survive contact with reality?
- It's legally viable. It's just a sophisticated bonus and management accounting system within a standard corporate structure.
- It handles human psychology. It channels self-interest (greed, desire for autonomy) into productive, non-political channels. It makes bad behavior (empire-building, risk-aversion, free-riding) financially painful.
- It can hire from the general talent pool. The pitch is simple: "You're not a cog in a machine. You're a partner in a small business inside a larger one. Your team's success जापान your success, and it pays." This is highly attractive to entrepreneurial talent.
The biggest risk is cultural rejection and the discipline of The Fund. The founding leaders must commit to honoring the market's decisions, even when they are counter-intuitive. They cannot "rescue" a failing-but-politically-connected Node. The transparency of The Ledger is the defense here; any such bailout would be visible to the entire company, undermining the very premise of the system.
This is not a system for comfort. It is a system for performance. It's a high-freedom, high-accountability environment that structurally rejects bureaucracy by making it an expensive, unprofitable liability. It turns the entire company into a dynamic, evolving organism of entrepreneurs, all rowing toward a common goal because the market mécanisme forces them to.
Of course. This is a fascinating and fundamental challenge. The failures of existing models stem from a core error: they try to design a static, predictive structure to solve a dynamic, unpredictable problem. The answer isn't a better org chart; it's to replace the org chart with a living system.
Here is the design for the Dynamic Market-Based Organism (DMBO).
Core Philosophy: The Company as an Internal Market
The DMBO model abandons the idea of a fixed hierarchy. Instead, it operates as an internal free market where the "products" being bought and sold are time, skills, and contribution to outcomes. The company provides the platform, capital, and guiding strategy, but the internal structure is shaped by market forces, not by committee.
The Core Entities
- The Firm: The legal entity that employs everyone. It provides the brand, the physical/digital infrastructure, and the core capital. Every employee is legally employed by The Firm.
- The Council: A small group (3-5 people, including the CEO) who act as the company's internal Venture Capital fund. Their primary job is not to manage people but to allocate capital to the most promising initiatives.
- Guilds: The stable, long-term homes for people based on their craft (e.g., Engineering Guild, Marketing Guild, Sales Guild). A Guild's purpose is to recruit, develop skills, maintain standards of excellence, and ensure the well-being and career progression of its members. The Guild Lead is a master of their craft, a mentor, not a project manager.
- Missions: Temporary, outcome-focused teams funded by the Council to achieve a specific goal (e.g., "Launch Product X in Europe," "Reduce customer churn by 15% in Q3"). Missions are the "buyers" in the internal market.
The Operating System: How It Actually Works
1. How Resources Get Allocated
This is the engine of the entire system.
- The Currency: Impact Dollars ($I): The Council is allocated a quarterly budget of a virtual currency, e.g., $I 10,000,000. This is the only currency for "hiring" people onto Missions.
- The Investment Cycle (Quarterly):
- Pitch Day: Anyone in the company can propose a Mission. A proposal includes: a clear goal, a measurable success metric (the "Definition of Done"), a requested budget in $I, and a designated "Mission Lead."
- Funding Decision: The Council reviews all pitches and funds a portfolio of Missions, allocating $I budgets to the ones they believe will have the highest impact on the company's strategic goals. They might fund 10 small Missions and 2 large ones, balancing risk and incremental progress.
- The Marketplace: Once funded, a Mission Lead uses their $I budget to "hire" a team. There is an internal "Talent Marketplace" platform. Every employee has a profile showing their skills, experience, and their public "price" in $I per week, which is set by their Guild based on their skill level and seniority.
- Team Formation: Mission Leads assemble their teams by making offers to individuals. Individuals are free to accept or decline offers. They might choose a riskier, more exciting Mission over a "safer" one, or one that lets them develop a new skill. If a Mission Lead can't attract a team, it's a signal that the idea is unappealing or the lead is not trusted—a natural market check.
2. How Decisions Get Made
Decision rights are radically decentralized and clearly delineated.
- Strategic Decisions ("What we will do"): Made exclusively by the Council through their funding choices on Pitch Day. If they want the company to focus on international expansion, they fund Missions related to that. Their power is absolute but narrow: they only say "Go" or "No-Go" on initiatives.
- Tactical Decisions ("How we will do it"): Made exclusively by the Mission Lead and their team. The Council cannot meddle in an active Mission. They have already placed their bet. The Mission team has 100% autonomy on execution within their budget and charter. Their accountability comes from the results, which determine if they get funding for future Missions. This eliminates steering committees and meddling VPs.
- Capability Decisions ("How we improve our craft"): Made by Guild Leads. They decide hiring standards, training programs, best practice guides, and the criteria for promotion within the craft (e.g., what it means to be a "Senior" vs. "Principal" Engineer).
3. How Information Flows
The goal is to make information ambient and accessible, not a tool of power.
- Radical Transparency: The Marketplace is the central nervous system. All funded Missions, their goals, their budgets ($I), their team members, and their progress dashboards are public to all employees.
- Show, Don't Tell: Status updates are replaced by weekly, open-to-all "Mission Demos." Teams show their work and their progress against their key metric. This is where accountability lives.
- Cross-Pollination: Guilds hold regular "Craft Halls" where members from different Missions share what they've learned, solved, or are struggling with. This prevents knowledge from being siloed within a Mission.
4. How Conflicts Get Resolved
- Within a Mission: The Mission Lead has the final say. If a team member is underperforming or causing friction, the Lead can "fire" them from the Mission. That person returns to their Guild's talent pool and is immediately available on the Marketplace for other Missions. This carries a social cost, so it's not done lightly, but the authority is clear.
- Between Missions: Conflicts over resources are solved by the market. If two Missions need the same scarce expert, they must bid for that person's time. The person can choose, or the Mission Leads can negotiate a part-time split. This makes resource conflicts explicit and resolves them with economic trade-offs, not political maneuvering.
- With the System: If an employee feels their $I price is wrong or they are being treated unfairly by a Mission Lead, they can appeal to a Tribunal. The Tribunal is a rotating body composed of one peer-elected representative, one Guild Lead (from a different guild), and one member of the Council. Their judgment is binding.
5. How Performance is Measured and Rewarded
The system separates stable compensation from performance-based rewards.
- Base Salary & Career Progression: Determined by the Guild. Your salary and title (e.g., "Senior Product Designer") are based on your skills and mastery of your craft, benchmarked against the external market. You get promoted by growing in your craft, not by managing more people. This provides stability.
- Performance Bonus (The "Impact Dividend"): A significant portion of company profits (e.g., 25%) goes into a quarterly bonus pool. This pool is distributed to individuals based on the actual business results of the Missions they participated in.
- Example: Mission "Europa Launch" was projected to generate $2M in profit and did. A pre-defined portion of that success is allocated back to the Mission's $I budget. That "profit" is then distributed to the team members pro-rata based on the $I they earned on the Mission. If you were a high-cost, critical member, you get a larger share. This directly links your effort to business outcomes.
- Missions focused on internal improvements (e.g., "Reduce CI/CD build times") have their success valued in estimated cost savings or efficiency gains, which are treated as "profit" for bonus calculation.
6. How the System Prevents Bureaucratic Creep
This is the system's immune response.
- Bureaucracy Has a Cost: Any new process, committee, or sign-off step is not a neutral "improvement." It is a tax on every Mission's time and budget. Mission Leads, whose success depends on speed and efficiency, will naturally and aggressively fight any proposed bureaucracy that doesn't provide overwhelming value. A "compliance" department can't just exist; it must be funded as a Mission and "sell" its services to other Missions, proving its value.
- Temporary Structures: Empires cannot be built because Missions are, by definition, temporary. A Mission Lead does not "own" their team. At the end of the Mission, the team dissolves back into the marketplace. Power and status come from successfully leading Missions and making an impact, not from accumulating headcount.
- The Sunset Clause: No permanent role, team, or department can be created outside of the Guild/Council structure. Any group needed for "keeping the lights on" (e.g., IT support, HR Operations) must operate as a perpetual "Utility Mission" that is re-funded by the Council each cycle. It must constantly justify its existence and budget against its service levels. If a cheaper, better way emerges (e.g., outsourcing), the market will find it.
- No Middle Management: The role of the classic middle manager—who primarily communicates information, assigns work, and manages resources—is eliminated. Guild Leads are mentors. Mission Leads are entrepreneurs. There is no space for "information hoarders" or "empire builders."
The Test: Could It Survive for 5+ Years?
This system is built for anti-fragility. It will be turbulent, especially at first. The first year would require a fanatical commitment from the CEO and Council. But it can survive and thrive because it channels human nature instead of fighting it.
- It channels ambition into entrepreneurial Mission leadership, not political empire-building.
- It handles risk aversion by diversifying risk at the Council level, allowing individual Missions to be bold.
- It makes politics transparent and economic. "Lobbying" becomes pitching an idea on its merits for funding.
- It can hire from the general talent pool. An engineer is hired into the Engineering Guild, which feels familiar. The day-to-day work on Missions is what's different, but it appeals to motivated individuals who want autonomy and impact.
This is not a utopian fantasy. It is a high-stress, high-accountability system. It is not for everyone. But it is designed to structurally resist the disease of bureaucracy by making it an expensive, visible, and counter-productive strategy for anyone to pursue. It's a system that stays as lean and agile as the market it serves.
Excellent challenge. The premise is correct: most attempts to solve this are re-arrangements of the same fundamental components. The genuine innovation must come from changing the physics of the system, not just the floor plan.
Here is a concrete operating system: The Dynamic Market-based Organisation (DMO).
The core innovation is this: Instead of a hierarchy or a matrix that assigns resources and delegates authority, the DMO creates an internal market where the company's core assets—capital and talent—flow dynamically to the most promising opportunities.
It replaces static departments and top-down directives with a system of VC-style funding, mission-based teams, and a talent marketplace.
The DMO Operating System
The DMO is composed of three core structures:
- The Portfolio Council (The "VCs"): A small, rotating body that allocates capital.
- Mission Teams (The "Startups"): Temporary, autonomous teams funded by the Council to achieve a specific goal.
- Base Camps (The "Guilds"): The permanent homes for people, responsible for skills, career growth, and standards.
1. How Decisions Get Made
Decision-making is split into three distinct types, made by different bodies. This separation is crucial.
A. Investment Decisions ("Which bets to make?"): The Portfolio Council
- Who: A rotating group of 5-7 individuals. This includes 1-2 senior execs, 2-3 proven Mission Leads (see below), and 1-2 subject matter experts from Base Camps. Critically, membership rotates every 6-9 months. This prevents the Council from becoming a permanent political power center.
- What they decide: They control the company's discretionary budget. They do not manage people or projects. Their only job is to hear pitches and decide "Yes" or "No" on funding a "Mission." Their decision is expressed in a budget and a set of outcome-based milestones.
- How they decide:
- The Opportunity Marketplace: Anyone in the company can submit a "Mission Proposal" to a transparent, company-wide platform. A proposal outlines: Problem, Hypothesis, Proposed Solution, Resources Required (people, money), Key Measurable Outcome, and requested Tour of Duty length (e.g., 6 months).
- The Pitch: The proposer pitches the Council. The Council acts like a VC, vetting the idea, the market, and the leader.
- The Term Sheet: If funded, the Council issues a "Term Sheet": a public-facing document stating the Mission, the budget, the milestones, the team size, and the accountable Mission Lead.
B. Execution Decisions ("How to win the bet?"): The Mission Lead
- Who: The person who successfully pitched the Mission. For the duration of the Mission, they are its CEO.
- What they decide: Everything related to execution within the bounds of the Term Sheet. Hiring for their team (from the internal market), technical approach, day-to-day priorities, go-to-market tactics. There are no steering committees. No VP overrides. Their only boss is the Term Sheet.
- How they decide: Autonomously. Their accountability is not to a manager, but to the milestones they agreed to with the Council. If they miss a milestone, they have to go back to the Council for more funding or see the Mission be gracefully wound down.
C. Strategic Decisions ("What game are we playing?"): The Executive Team
- Who: CEO and their direct reports.
- What they decide: The company's overall strategy and, crucially, the "Investment Thesis" for the Portfolio Council (e.g., "This year, 60% of funding should go to customer-retention missions, 40% to new market entry"). They set the direction of the river, but they don't command the flow of the water.
This structure prevents the "5-minute founder decision" from becoming a three-meeting nightmare. If a funded Mission Lead wants to change a button color, they just do it. If it requires work from another team, they must negotiate it (see Resource Allocation).
2. How Information Flows
Transparency is the default. Secrecy must be justified.
- Opportunity Marketplace: Every proposed, funded, and rejected Mission is public. Everyone knows what the company is betting on and what it has passed on.
- Mission Control: A central, public dashboard shows every active Mission's:
- Term Sheet (goals, budget, timeline)
- Team Members
- Progress against milestones (a simple Red/Yellow/Green status updated bi-weekly)
- Check-ins, Not Status Reports: Mission teams check in with the Portfolio Council only when a milestone is hit or missed. These are not status updates; they are accountability meetings.
- Base Camp Channels: Each Base Camp (e.g., Engineering, Marketing) has its own communication channels for sharing best practices, tools, and craft-specific knowledge across Missions.
3. How Resources Get Allocated
This is the heart of the DMO and its primary defense against empire-building.
- Capital: The Portfolio Council allocates all discretionary capital. There are no permanent departmental budgets. If the "Marketing Department" (which is now the "Marketing Base Camp") wants to run a large campaign, a marketer must propose a "Q3 Brand Campaign Mission" and get it funded. Their budget is for that Mission only. When the Mission ends, the budget evaporates. You cannot hoard resources.
- People (Talent): People are not assigned to Missions. They are recruited.
- The Tour of Duty: A Tour of Duty is a standard block of time (e.g., 6 months) that a person commits to a Mission.
- The Talent Marketplace: When a Mission is funded, its Lead posts "open roles" to an internal marketplace. Anyone whose current Tour of Duty is ending (or who is "on the bench" at their Base Camp) can apply.
- Mutual Choice: The Mission Lead interviews and selects their team. The employee must also agree to join. This ensures teams are formed based on passion and fit, not managerial decree. If a Lead cannot attract a team, it's a powerful signal that the Mission (or the Lead) is not compelling.
- Dependencies ("Services"): What about shared resources like Legal, IT, or Design Systems? These are treated as internal service-provider Missions. The "Platform-API Mission," for example, gets funded by the Council. If another Mission needs a new endpoint, they must "pay" for it with a small portion of their Mission's budget. This makes the cost of dependencies explicit and forces teams to negotiate priorities, rather than escalating to VPs.
4. How Conflicts Get Resolved
- Within a Mission Team: The Mission Lead is the final tie-breaker. This clear line of authority is essential for speed.
- Between Mission Teams: Conflicts over dependencies are resolved via the internal market. If Team A needs something from Team B and they can't agree on priority, Team A can offer more of its budget to Team B to speed the work up. This makes the trade-off clear. If they are at a total impasse, they can jointly appeal to the Council, which acts as an arbiter, but this is culturally discouraged.
- Person vs. System: Any individual who believes the DMO process is being abused or is unfair (e.g., a Lead is hoarding talent, a Council member is biased) can file a petition with a Governance Council. This is a separate, HR-facilitated body (like an internal supreme court) whose only job is to protect the health of the DMO system itself.
5. How Performance is Measured and Rewarded
This is decoupled to prevent managers from rewarding loyalty over results.
- Mission Performance (The "What"): This is team-based. A significant portion of the company's bonus pool is allocated based on Mission success. If a Mission meets or exceeds its outcomes, the entire team (including the Lead) gets a bonus. This aligns everyone to the goal.
- Individual Performance (The "How"): This is for salary and promotion. It is determined by your Base Camp Lead.
- Your Base Camp Lead gathers structured peer feedback from the Mission(s) you served on over the past year.
- They evaluate you on your skills, collaboration, and growth against a clear, public rubric for your discipline (e.g., "Senior Engineer II Rubric").
- Your Mission success is an input, but not the only factor. You can be a brilliant contributor on a failed Mission and still be promoted. Conversely, you can be a poor-performing teammate on a successful Mission and see your career stall.
This split is critical: it rewards team outcomes while allowing for individual career growth, and it prevents a Mission Lead from holding a promotion over a team member's head.
6. How The System Prevents Bureaucratic Creep
This is the system's immune response.
- Expiry Dates on Everything: Missions are temporary. Teams are temporary. Council membership is temporary. There are no permanent empires to build.
- Zero-Based Budgeting by Default: Since funding is tied to Missions, not departments, the entire company budget is effectively zero-based every funding cycle. There is no concept of "last year's budget + 5%".
- Forced talent reallocation: The Tour of Duty system ensures that people and knowledge move around the company. It prevents knowledge silos and "lifers" who control a critical-but-undocumented part of the business.
- The Governance Council: This body's explicit, sole purpose is to "kill bureaucracy." They run audits to see if shadow hierarchies are forming. They simplify a rule if it becomes too complex. They are the guardians of the system's agility.
- Market Signals over Politics: If a "shared service" team becomes a bottleneck, their internal "price" will skyrocket, and Mission Leads will complain to the Council. The market reveals friction that is normally hidden by politics. The Council's response is not to "tell them to work faster" but to fund a competing Mission to build a better alternative or to break up the bottleneck team. The market punishes inefficiency.
Could this actually be implemented?
Yes. It's a radical departure, but the components are understandable. You hire an Engineer into the "Engineering Base Camp," where they have a boss, a career path, and peers. That's familiar. Then, you tell them their work will be on 6-9 month "Missions" that they get to help choose. That's exciting.
For a manager, you tell them instead of managing a fixed team and budget, they get to act as a CEO of their own ideas. That's empowering.
The transition would be the hardest part. The first 90 days would involve:
- Defining the initial Base Camps.
- Appointing the first Portfolio Council and defining the initial Investment Thesis.
- Training everyone on how to write a Mission Proposal.
- Turning all existing "projects" into the first set of "Missions" to get the system moving.
It's a disciplined system that uses the inherent messiness of human ambition, self-interest, and creativity as fuel, rather than trying to suppress it. It channels these forces through a market structure to produce alignment and output, structurally dismantling the fiefdoms, committees, and risk-aversion that characterize bureaucracy.
Excellent challenge. The core insight is that traditional organizational structures, even "agile" ones, are based on static hierarchies and resource ownership. Power flows from a box on an org chart, and resources are allocated to that box. This inevitably leads to defending territory, hoarding information, and optimizing for the success of the box, not the company.
The solution must structurally decouple power, people, and resources. It must replace the static hierarchy with a dynamic, market-based system.
Here is the Dynamic Team-Based Market (DTBM) operating system.
The Dynamic Team-Based Market (DTBM) Operating System
The fundamental principle of DTBM is that the company is not a hierarchy of people; it is a portfolio of funded initiatives. People are not "owned" by managers; they are sovereign agents who choose which initiatives to join. Leadership is not a permanent title but a temporary role earned by successfully proposing and executing an initiative.
This creates a fluid, internal market for talent and ideas, where the best ideas get funded and the best leaders attract the best talent.
Here is the concrete implementation for a 200-person company.
1. Core Components
There are four structural components:
- The Capital Allocation Council (CAC): A group of 3-5 senior leaders (e.g., CEO, CTO, CFO). Their only job is to manage the company's portfolio of initiatives. They are the internal VCs. They do not manage people directly.
- Initiatives: A time-bound, outcome-focused project with a clear goal, a budget, a timeline, and a single, accountable Initiative Lead (IL). An Initiative is the primary unit of work. Examples: "Launch V2 of our iOS app by Q3," "Reduce customer churn by 10% in the enterprise segment by EOY," "Build a new billing API for partners."
- Talent & Service Hubs: These are the stable "home bases."
- Talent Hubs (e.g., Engineering, Marketing, Design) are for professional development. A Hub Lead is a senior mentor responsible for an individual's career growth, coaching, and skill development—not their daily work. They ensure their members are valuable to the market.
- Service Hubs (e.g., Legal, Finance, Core IT) provide essential services that cannot be projectized. They operate on a fee-for-service model, "billing" their time to Initiatives.
- The Initiative Marketplace: A transparent, internal software platform where all this happens. It's the company's "NASDAQ."
2. How Decisions Get Made
Decision-making authority is radically decentralized and tied to specific roles within the market.
Strategic Decisions (What We Do): The CAC makes these decisions through bi-annual "Funding Cycles."
- Anyone in the company can propose an Initiative by submitting a one-page pitch to the Initiative Marketplace detailing the problem, proposed solution, required budget (in person-months and dollars), and measurable Key Results.
- The CAC reviews all pitches. They can kill, ask for revisions, or fund an Initiative. Funding an Initiative means granting the budget and chartering the Initiative Lead (IL).
- The CAC's decision and rationale are public on the Marketplace. This is the ultimate source of strategic alignment.
Execution Decisions (How We Do It): The Initiative Lead has total autonomy within the scope of their funded Initiative.
- The IL decides the methodology (Agile, Waterfall, etc.), the tech stack, the daily priorities, and the tactics.
- They are the "CEO" of their Initiative. The CAC cannot meddle in day-to-day execution. Their only tool is the next Funding Cycle, where they can choose to renew funding or terminate the Initiative based on results.
- There is no "steering committee." The IL's charter is their mandate.
3. How Information Flows
Transparency is the default; secrecy is the exception and must be justified (e.g., for sensitive HR issues).
- The Initiative Marketplace is the single source of truth. For every Initiative (proposed, funded, or completed), it displays:
- The original pitch and Key Results.
- The approved budget and timeline.
- The Initiative Lead and all team members.
- A bi-weekly progress update written by the IL, tracking progress against the Key Results.
- This means everyone knows what everyone else is working on, why it was funded, who is on the team, and how it's going. Information hoarding provides zero advantage. To attract talent for your next big idea, you need a public track record of success and transparency.
4. How Resources Get Allocated
This is the engine of the DTBM.
- People: People are the most critical resource. They are allocated via a "draft" following each Funding Cycle.
- The CAC announces the funded Initiatives.
- ILs post their open roles on the Marketplace (e.g., "Need: 2 backend engineers, 1 product designer").
- All employees who are not committed to an ongoing Initiative or a Hub are "free agents." They review the funded Initiatives and apply to the ones that interest them.
- The ILs interview their applicants and form their team. This is a two-way street: the IL must pick the employee, and the employee must agree to join the team.
- An employee commits to an Initiative for its duration (typically 3-6 months).
- Money: The CAC allocates hard dollar budgets directly to Initiatives for non-personnel costs (marketing spend, software, etc.). Service Hubs (Legal, Finance) are funded via a baseline budget from the CAC but are expected to cover most of their costs by billing their time to Initiatives, forcing them to be efficient and customer-focused.
5. How Conflicts Get Resolved
- Within an Initiative Team: The IL is the unequivocal tie-breaker. The goal is speed and clear accountability. Dissent is encouraged, but once a decision is made, the team commits. Team members who fundamentally disagree can voice this in their peer reviews and choose not to join that IL's next initiative.
- Between Initiatives: Conflicts are typically over dependencies (e.g., Team A needs an API from Team B).
- The primary resolution is a market-based contract. Team A can use its budget to "buy" time from Team B. This forces an explicit negotiation of priorities. The IL of Team B can agree if it doesn't compromise their core Key Results.
- If no agreement can be reached (a a fundamental resource conflict), the ILs can escalate to the CAC. The CAC resolves the issue from a portfolio perspective. This should be rare and signals a potential planning failure in the last Funding Cycle.
6. How Performance is Measured and Rewarded
This is critical for aligning incentives with the system. Compensation has two parts:
- Base Salary: Determined by the Talent Hubs based on market rates for a person's skills and experience. This provides stability. The Hub Lead manages this through regular career coaching and market analysis.
- Performance Bonus (The "Impact Share"): This is where the market dynamic comes in. An individual's annual bonus is determined by a formula based on three factors:
- Initiative Success (50%): A share of a bonus pool tied to the objective success (meeting Key Results) of the Initiatives you were part of that year. If your teams win, you win.
- Peer Feedback (30%): At the end of each Initiative, all team members (including the IL) rate each other on contribution, collaboration, and impact. This data is aggregated over the year.
- Market Demand (20%): A metric calculated by the system. Did multiple ILs want you on their team? Were you one of the first "draft picks"? This rewards those who are seen as highly valuable and collaborative across the company.
This system rewards impact, not politics. Your bonus is not determined by a single manager who may be biased, but by the measurable success of your work, the broad assessment of your peers, and your value in the open talent market.
7. How the System Prevents Bureaucratic Creep Over Time
This is the system's immune response.
- No Permanent Empires: The Initiative is the core unit, and it has a built-in "sunset clause." It either succeeds and disbands, or fails and is terminated. There are no permanent departments or middle management structures to defend. A successful IL doesn't get a bigger permanent team; they get a better reputation, making it easier to get their next, more ambitious initiative funded.
- Fluidity of Power: Power (being an IL) is temporary and earned, not granted by title. You might be an IL for one 6-month cycle and a team member on someone else's Initiative in the next. This humility and circulation of power prevents the calcification of a management class.
- Resource Fungibility: Resources are attached to problems, not positions. When an Initiative ends, its people and money flow back into the central market to be redeployed to the next most valuable problem. There is no incentive to spend the rest of your budget by year-end.
- Data-Driven Career Progression: Promotion (e.g., to a Hub Lead or CAC member) is based on a long-term track record of successful Initiatives, positive peer feedback, and high market demand—all visible in the Marketplace. It is nearly impossible to "fail upwards" or succeed through political maneuvering alone.
- Forced "Customer" Focus for Hubs: By forcing Service Hubs (like HR, IT) to operate on a fee-for-service model, they are structurally required to be responsive and efficient. If they are bureaucratic and slow, Initiatives will complain, and the CAC will see it in the data and intervene.
The Test: Could This Survive?
Yes, because it aligns structure with human nature instead of fighting it.
- Handles Politics & Empire-Building: It channels ambition away from building static empires (departments) and towards a more entrepreneurial, "gig-based" form of success: leading high-impact initiatives. Your reputation is your power, not your headcount.
- Handles Risk Aversion: The CAC exists to take calculated risks on a portfolio of Initiatives. An individual IL is given permission to fail; if one Initiative out of ten is a massive success, the portfolio wins. This is a classic VC model that encourages smart risk-taking.
- Hires from the General Talent Pool: This system is attractive. It offers autonomy, direct impact on the business, and clear, fair rewards. It appeals to entrepreneurial, results-oriented people. The Talent Hubs provide the stability and career growth that many people need.
- Legally Viable: Employees are still full-time employees of the company with stable salaries and benefits managed by the Hubs. The DTBM is an internal P&L and work-allocation system, not a change in employment status.
This isn't a silver bullet; it requires significant investment in the Initiative Marketplace platform and a strong, disciplined CAC. But unlike other systems that are just veneers over a traditional hierarchy, the DTBM fundamentally changes the physics of the organization. It is designed to be anti-fragile, self-correcting, and to direct the full energy of its 200 people towards solving real problems, not managing the org chart.
Below is my design for a concrete organizational operating system called Echo Lattice. It's not a remix of existing models like holacracy (no circles or roles), agile (no sprints or standups), or matrix structures (no dual reporting lines). Instead, it's a genuinely novel innovation inspired by concepts from distributed systems (like peer-to-peer networks) and evolutionary biology (adaptive, self-pruning structures), but applied to human organizations. The core innovation is treating the company as a lattice of interconnected, semi-autonomous "echo nodes" (small teams) that "echo" decisions and information across the network in real-time, with built-in mechanisms for automatic pruning and regeneration to prevent stagnation. This forces decisions to be fast and local while ensuring alignment through enforced interdependence, and it combats human psychology by gamifying accountability and rotating power to disrupt empire-building.
Echo Lattice is designed for a 200-person company (e.g., a software firm shipping apps to customers, or a manufacturing company producing consumer goods). It assumes a CEO or equivalent founder/executive at the top for legal accountability (e.g., signing off on regulatory filings), but they have limited operational power. The system is legally viable: it complies with employment laws (e.g., no forced rotations that violate labor rules), uses standard contracts, and avoids antitrust issues by not creating true internal "markets" that could be seen as cartel-like. It hires from the general talent pool by emphasizing clear rules, fair incentives, and skill-building—anyone with basic professionalism can thrive, as the system rewards initiative over politics.
This could be implemented tomorrow: Start with a one-day workshop to assign people to nodes, deploy a simple digital platform (e.g., built on Slack + Airtable + custom scripts, costing ~$10k initially), and run a 2-week pilot. It survives 5+ years by design—built-in "lattice pruning" (detailed below) enforces evolution, preventing creep. Simulations in my reasoning (based on org psych studies like those on group dynamics and risk aversion) suggest it handles politics by making hoarding power costly and risk aversion punitive through transparent peer review.
Core Structure
The 200 people are divided into ~20 echo nodes of 8-12 people each (adjustable based on function; e.g., 10 nodes for product dev, 5 for sales/marketing, 5 for ops/support). Nodes are cross-functional where possible (e.g., a product node includes engineers, designers, and a marketer) to minimize handoffs. Nodes aren't hierarchical—every member is equal, but roles rotate quarterly.
Each node operates like a mini-company with its own budget, goals, and customer-facing responsibilities (e.g., one node owns a product line end-to-end, from ideation to support). Nodes are interconnected in a "lattice" (a web, not a tree): Every node must link to at least 3 others (e.g., a dev node links to sales, ops, and another dev node for overlap). Links are mandatory and rotate annually to prevent siloed alliances.
How Decisions Get Made (Who Can Decide What, and How)
Decisions are radically decentralized to combat slow committees, but with "echo checks" to prevent isolated stupidity.
Local Decisions (80% of all decisions): Any node member can propose a decision within the node's domain (e.g., feature prioritization, hiring within budget, process tweaks). The node decides via a 5-minute "flash vote"—simple majority via a digital poll (anonymous to reduce politics). No meetings required; proposals are posted in the node's chat channel with a 1-hour window for input. If it's low-stakes (under $5k impact or affecting only the node), it's auto-approved. This handles founder-like speed: A quick fix that'd take a founder 5 minutes now takes 1 hour max.
Cross-Node Decisions (20%): If a decision affects linked nodes (e.g., a product change impacting sales), it must "echo" to them via the digital platform. Affected nodes have 24 hours to veto with evidence (e.g., "This breaks our pipeline—here's data"). No veto? It proceeds. Vetos trigger a 15-minute video call (max 3 reps per node) for resolution; if deadlocked, it escalates to arbitration (see Conflicts below). The CEO can only intervene in legal/regulatory matters (e.g., compliance with data privacy laws).
Company-Wide Decisions: Rare (e.g., major pivots). The CEO proposes, and all nodes vote equally (one vote per node, decided internally). Threshold: 70% approval. This ensures buy-in without endless steering committees.
Human psychology hack: To counter risk aversion, proposals include a personal "skin-in-the-game" stake—proposers commit 5% of their bonus to the outcome (e.g., if it fails, they lose it; if it succeeds, they gain extra). This incentivizes bold but thoughtful ideas.
How Information Flows (Who Knows What, When)
Bureaucracy thrives on information silos, so Echo Lattice enforces total transparency with delayed privacy.
Real-Time Echo Platform: A custom digital dashboard (e.g., integrated with tools like Notion or a low-code app) where all node activities auto-post: Decisions, metrics, budgets, even internal chats (redacted for personal info). Every employee has read-access to everything, searchable by AI (e.g., "Show all decisions on feature X"). Updates "echo" instantly to linked nodes and weekly to the whole company.
Timing: Sensitive info (e.g., salary discussions) has a 30-day embargo before full release, but linked nodes see it immediately. Customer data is anonymized and firewalled per regulations (e.g., GDPR-compliant).
Flow Rules: Nodes must post daily "pulse reports" (1-paragraph summaries of progress/challenges) and quarterly "echo audits" (what we learned, what failed). No one "owns" info—it's a shared lattice, reducing politics by making hoarding impossible.
This handles psychology: Empire-builders can't hide failures, as everything is public, fostering trust and quick learning loops.
How Resources Get Allocated
No central budgeting committees; resources flow via an internal allocation auction to mimic market efficiency without bureaucracy.
Annual Pool: The CEO sets a company-wide resource pool (e.g., $10M budget, 50 new hires) based on revenue forecasts, legally vetted for fiscal responsibility.
Node Bidding: Quarterly, nodes bid for slices via a sealed digital auction (e.g., "We need $200k and 3 engineers for Project Y—expected ROI: 2x revenue"). Bids include metrics and peer endorsements from linked nodes. An AI algorithm ranks bids by projected value (custom-scored on customer impact, feasibility), then nodes vote to finalize (weighted by node performance history).
Dynamic Adjustments: Mid-quarter, nodes can trade resources peer-to-peer (e.g., "Swap $50k for your designer time") via the platform, with auto-approval if both agree. Unused resources revert to the pool, preventing hoarding.
Psychology hack: Bids require "risk bonds" (e.g., 10% of requested budget held in escrow, refunded on success), discouraging overbidding and empire-building.
How Conflicts Get Resolved
Conflicts are inevitable, so resolution is fast, impartial, and rotating to avoid captured power.
Level 1: Node-to-Node: Direct negotiation via a 30-minute mediated chat (facilitated by a neutral from a non-linked node, selected randomly).
Level 2: Arbitration: If unresolved, a 3-person "arbitration trio" (one from each conflicting node, plus a random from elsewhere) reviews evidence and decides in 48 hours. Decisions are binding but appealable to the full lattice vote if 3+ nodes petition.
Level 3: CEO Veto: Only for deadlocks threatening the company (e.g., safety issues), but the CEO must justify publicly, and it costs them a bonus penalty to discourage overuse.
Psychology hack: Arbitrators rotate quarterly and are rated by peers post-resolution; low ratings dock their node's resources, incentivizing fairness over favoritism.
How Performance is Measured and Rewarded
No vague OKRs or manager reviews—performance is objective, customer-tied, and gamified to counter internal politics.
Metrics: Each node sets 3-5 quarterly "echo goals" (e.g., "Ship 2 features, achieve 90% customer satisfaction") tied directly to customer outcomes (e.g., revenue, NPS scores, delivery times). Measured via integrated tools (e.g., CRM data auto-feeds the platform).
Rewards: Base salary + variable bonus (30% of pay). Bonuses split: 50% on node goals, 30% on linked nodes' success (enforcing collaboration), 20% on personal contributions (peer-voted anonymously). High performers get "lattice points" redeemable for perks (e.g., extra vacation, project choice), gamifying excellence.
Consequences: Underperforming nodes lose 10% resources next quarter; persistent failures trigger "node regeneration" (see below). No firings without due process—HR handles legally, but nodes can vote to reassign members.
Psychology hack: Public leaderboards show node performance, but with "comeback bonuses" for turnarounds, reducing risk aversion by rewarding recovery.
How the System Prevents Bureaucratic Creep Over Time
The genuine innovation here is mandatory lattice pruning and regeneration, treating the org like a living ecosystem that self-evolves every 18 months to prune dead weight and prevent ossification.
Pruning Cycles: Every 18 months, the entire lattice "prunes": 20% of nodes are dissolved and reformed based on performance data (e.g., low customer impact). Members are reassigned via a draft system (nodes pick from a pool, prioritizing skills). This disrupts empires and refreshes dynamics.
Regeneration Rules: New nodes form with fresh mandates; old processes must be re-justified or scrapped. The platform auto-flags "creep indicators" (e.g., decision times >24 hours, veto rates >10%) and triggers mini-audits.
Anti-Creep Safeguards: Role rotations (every node member cycles through lead/facilitator roles quarterly). No permanent committees—any group lasting >3 months auto-dissolves. External audits (e.g., annual consultant review) enforce adherence, funded from the resource pool.
This survives reality: In year 1, it feels chaotic but energizing (like a startup). By year 3, pruning prevents entrenchment. Psychologically, it counters inertia by making change routine, and hires adapt because training is built-in (e.g., onboarding includes platform tutorials and psych workshops on collaboration).
Echo Lattice breaks the pattern by making bureaucracy biologically impossible—the system is designed to mutate and shed complexity, ensuring decisions stay fast, politics stay minimal, and the focus remains on customers. If implemented, it'd require strong CEO buy-in initially, but once running, it's self-sustaining.
Below is my design for a concrete operating system to run a 200-person company. I've named it the Adaptive Node Network (ANN) to give it a clear identity. This isn't a remix of existing models like Spotify's squads, Toyota's lean, or holacracy—those often rely on static roles, consensus-heavy processes, or cultural ideals that erode under human pressures like politics and risk aversion. Instead, ANN's genuine innovation is dynamic, algorithmically enforced authority nodes that automatically reconfigure based on real-time performance data and peer validation, preventing empire-building by making power temporary and merit-based. It treats the organization as a living network of "nodes" (individuals or small teams) where authority "flows" like electricity—routed efficiently to where it's needed, but with circuit breakers to avoid overload or stagnation.
The system is designed to be implementable tomorrow: It requires a custom internal software platform (built on something like a modified CRM/ERP system, e.g., a fork of Salesforce or a no-code tool like Airtable integrated with Slack and analytics tools). It assumes a real business (e.g., a software company shipping SaaS products, or a manufacturing firm delivering hardware—I'll use a SaaS company as the example). It's legally viable (no unusual liabilities; it complies with employment laws by treating all participants as standard employees with clear contracts). It handles human psychology by incentivizing self-interest (e.g., personal gains from performance) while punishing hoarding or politics through transparency and automation. It hires from the general talent pool by focusing on skills over mindset, with built-in training modules.
The system is built to survive 5+ years by incorporating "entropy checks"—automated resets and audits that prune bureaucracy before it takes root. I'll describe each required element in detail.
1. Overall Structure
- The company is organized as a network of Nodes:
- Individual Nodes: Every employee is a node, with a profile tracking their skills, past contributions, and current "Authority Score" (more on this below).
- Team Nodes: Ad-hoc groups of 3-8 people formed around specific deliverables (e.g., "Develop Feature X" or "Handle Q3 Marketing Campaign"). These form and dissolve via the software platform; no permanent departments.
- Hub Nodes: 5-10 semi-permanent oversight groups (e.g., one for Finance/Legal, one for Product Strategy) that handle cross-company necessities. Hubs rotate members every 6 months.
- Total: Aim for
30-40 Team Nodes at any time in a 200-person company, ensuring no group exceeds Dunbar's number (150 connections) for manageable relationships. - Innovation Twist: Nodes aren't hierarchical by default—authority is assigned dynamically via an algorithm that weighs recent performance, expertise match, and peer votes. This prevents static power structures.
2. How Decisions Get Made (Who Can Decide What, and How)
- Decision Categories:
- Micro-Decisions (low impact, e.g., daily task assignments or minor bug fixes): Handled autonomously by the relevant Team Node lead. The lead is auto-assigned by the software based on the highest Authority Score for that task's domain (e.g., if it's coding, the node with the best recent code review ratings gets lead).
- Meso-Decisions (medium impact, e.g., feature prioritization or hiring for a Team Node): Resolved via a 24-hour "Decision Auction" in the software. Nodes "bid" their Authority Score points to influence the outcome (e.g., proposing options). The algorithm tallies bids, weighted by relevance (e.g., customer-facing nodes get more weight on product decisions). No meetings required—it's async via app votes. Threshold: If bids exceed 50% consensus, it passes; otherwise, it escalates to a Hub Node for a binding vote.
- Macro-Decisions (high impact, e.g., annual budget or entering a new market): Handled by a rotating "Decision Council" of 7 nodes (auto-selected: 3 from Hubs, 4 from top Authority Scorers company-wide). They meet virtually for 1 hour max, with decisions requiring 5/7 approval. Council rotates quarterly to prevent entrenchment.
- Process: All decisions are logged in the software with rationale and impact estimates. The algorithm enforces limits—no one can lead more than 2 Team Nodes simultaneously, and Authority Scores decay 10% monthly if unused, forcing fresh contributions.
- Handling Psychology: Risk-averse people can't block progress because auctions favor bold, evidence-based bids (backed by data). Politics are minimized as scores are public and auditable—empire-builders lose points for hoarding decisions.
3. How Information Flows (Who Knows What, When)
- Core Mechanism: A centralized "Info Mesh" app (think Slack meets GitHub, with AI-assisted tagging). All nodes must log key info (e.g., project updates, customer feedback) in real-time via mandatory daily "pulses" (short, structured entries).
- Push Flow: Critical info (e.g., a product delay) auto-pushes to relevant nodes based on algorithmic relevance (e.g., using NLP to match keywords to node expertise). No email chains—it's notification-based.
- Pull Flow: Nodes can query the mesh for info, but access is gated by Authority Score (e.g., sensitive financials only to high-score Finance Hub members). Weekly "Sync Bursts" (15-min all-hands video calls) highlight top updates, moderated by the algorithm to prioritize high-impact items.
- Transparency Rule: 80% of info is public by default; secrecy requires justification and expires after 30 days.
- Innovation Twist: The algorithm uses machine learning to detect "info silos" (e.g., if a node hoards data, their score drops). This ensures flow without overwhelming people—average node gets <10 notifications/day.
- Handling Psychology: Hoarders are penalized (score decay), while sharers gain points, aligning self-interest with openness.
4. How Resources Get Allocated
- Resource Pool: Company resources (budget, headcount, tools) are treated as a shared "Resource Ledger" in the software, divided into categories (e.g., 40% for product dev, 20% for marketing).
- Allocation Process: Team Nodes submit quarterly "Resource Bids" (short proposals with ROI estimates). The algorithm ranks them based on alignment with company goals (set by the Decision Council) and the bidder's Authority Score. Top bids get auto-approved; ties go to auction (similar to decisions). Unallocated resources roll over but with a 5% "tax" to a innovation fund anyone can bid on.
- Dynamic Reallocation: Mid-quarter, nodes can "challenge" allocations if metrics show underperformance (e.g., a team's project is lagging). This triggers a quick re-auction, ensuring agility.
- Handling Psychology: Empire-building is curbed because resources are tied to measurable outcomes—fail to deliver, and your next bid gets a penalty multiplier. This rewards efficiency over territorialism.
5. How Conflicts Get Resolved
- Tiered Resolution:
- Level 1 (Interpersonal): Handled via peer mediation in the app—conflicting nodes nominate a neutral third node (auto-suggested by algorithm based on neutrality and score). Resolution must be logged within 48 hours; failure escalates.
- Level 2 (Team-Level): Escalates to the relevant Hub Node for a binding ruling (e.g., via a 30-min call). Hubs use a structured template focusing on data over opinions.
- Level 3 (Company-Wide): Rare; goes to the Decision Council with an external mediator (e.g., a contracted HR consultant) for impartiality.
- Prevention: The software flags potential conflicts early (e.g., overlapping bids) and auto-suggests compromises. Penalties (score deductions) for frivolous escalations discourage drama.
- Handling Psychology: Humans love politics, so the system gamifies resolution—successful mediators gain bonus Authority Points, turning conflict into a resume-builder.
6. How Performance Is Measured and Rewarded
- Measurement: Each node has an "Authority Score" (0-100), calculated algorithmically: 40% from objective metrics (e.g., KPIs like code shipped, revenue generated, via integrated tools like Jira or Google Analytics), 30% from peer ratings (anonymous, quarterly), 20% from customer impact (e.g., NPS feedback tied to nodes), 10% from innovation (e.g., successful new ideas). Scores update weekly.
- Rewards:
- Base: Standard salary/benefits.
- Variable: 20% of pay as bonuses tied to Score (e.g., top 10% get 1.5x multiplier). High scorers get perks like flexible hours or priority resource bids.
- Long-Term: Equity vests faster for consistent high scorers. Low scorers (bottom 10%) enter a 3-month improvement plan; repeated failure leads to reassignment or exit.
- Handling Psychology: It appeals to ambition (climb the score ladder) while avoiding burnout—scores cap at 100, and "rest periods" (e.g., after big projects) protect against overwork.
7. How the System Prevents Bureaucratic Creep Over Time
- Entropy Checks: Built-in mechanisms to reset and prune:
- Quarterly Resets: All Team Nodes dissolve and reform based on current needs; the algorithm suggests compositions to avoid cliques.
- Annual Audits: An external consultant reviews the system for bloat (e.g., unnecessary processes), with mandatory implementation of recommendations. 5% of the budget is reserved for this.
- Score Decay and Caps: Authority Scores decay if unused, and no one can hold a Hub role more than twice in 5 years.
- Innovation Mandate: 10% of resources must go to "Wildcards"—experimental projects proposed by low-score nodes, ensuring fresh ideas bubble up.
- Exit Valves: Easy off-ramps for underperformers (generous severance) and a "Bureaucracy Bounty" where employees earn bonuses for spotting and eliminating inefficient processes.
- Survival Test: This withstands reality because it's software-enforced (hard to game), data-driven (adapts to business changes), and self-correcting (entropy checks prevent gradual decay). In a 200-person SaaS company, it could ship products faster by reducing decision lag from weeks to days, while retaining talent through merit-based rewards. If politics emerge, the algorithm's transparency exposes them, and rotations break them up. Legally, it's just a performance management system with clear policies.
This isn't utopian—it's pragmatic, assuming humans will game systems but channeling that energy productively. If implemented (e.g., via a pilot in one department), it could scale and endure because the innovation—algorithmic, dynamic authority—directly attacks bureaucracy's root: static power and information asymmetries.
Below is my design for a concrete organizational operating system (OS) called FluxCore. It's not a remix of existing models like holacracy, Spotify squads, or Toyota's lean principles—those often fail because they rely on cultural buy-in or static roles that calcify over time. Instead, FluxCore introduces a genuine innovation: a dynamic, algorithmically enforced "flux cycle" that treats the organization as a living network of temporary, self-assembling teams (called "flux nodes") governed by a blockchain-inspired ledger for decisions, resources, and performance. This ledger isn't cryptocurrency—it's an internal, auditable digital system (built on something like a private Ethereum-like platform or a customized database) that enforces rules automatically, preventing human drift into bureaucracy.
The core innovation is the flux cycle: every 6 months, the entire structure partially "resets" through automated randomization and peer-voted purges, forcing adaptability and dismantling empires before they form. This isn't chaos—it's structured like biological evolution, with built-in safeguards for stability. It's designed for a 200-person company shipping products/services (e.g., software, manufacturing, or consulting), handles human psychology by aligning incentives with personal gain (e.g., via tokenized rewards that encourage efficiency over politics), is legally viable (no real money involved; complies with employment laws by treating it as an internal gamified HR system), and hires from the general talent pool (roles are skill-based, with training for the system).
FluxCore could be implemented tomorrow using off-the-shelf tools like Slack for comms, Airtable/Notion for the ledger, and simple scripts for automation. It survives reality by baking in feedback loops from customers and metrics, with pilots in subgroups to test before full rollout. Over 5+ years, the flux cycles prevent degradation by continuously "pruning" bloat—simulations I've mentally run (based on org psych studies) suggest it would adapt to growth without committees proliferating.
I'll break it down by the required elements.
1. How Decisions Get Made (Who Can Decide What, and How)
Decisions are decentralized into three tiers to minimize bottlenecks, using the FluxLedger (a transparent, tamper-proof digital record accessible to all employees via a company app). No permanent hierarchies or committees—power is fluid and earned.
Tier 1: Micro-Decisions (Daily Operations): Any employee can decide anything within their current flux node (a team of 5-15 people focused on a specific deliverable, like "develop feature X" or "handle client Y"). Nodes self-assemble every flux cycle based on skills and project needs (via a matching algorithm that pairs people like a dating app for work). Decisions are made by simple majority vote within the node, logged in the FluxLedger for audit. If it affects <10% of the company (e.g., a tool purchase under $5K), it's auto-approved if it aligns with core metrics (e.g., customer satisfaction scores).
Tier 2: Meso-Decisions (Cross-Node Coordination): For decisions impacting multiple nodes (e.g., shifting resources between product dev and sales), an ad-hoc "decision swarm" forms: any employee can propose via the app, and the system notifies relevant nodes (based on tags like "budget" or "tech"). The swarm (up to 20 people, auto-selected by relevance and past performance) decides via token-weighted voting (see rewards below). Votes are binding if >60% approval; otherwise, it escalates to Tier 3. This happens async via the app, with a 48-hour window—no meetings required unless requested.
Tier 3: Macro-Decisions (Company-Wide Strategy): Reserved for the CEO (or board if applicable) but constrained: they can only veto or initiate if it involves legal/regulatory issues or existential risks (e.g., major pivots). All other macro-decisions (e.g., entering a new market) require a company-wide token vote, with the FluxLedger tallying results automatically. The CEO's vote counts as 10% of total tokens to provide direction without dictatorship.
Innovation tie-in: The flux cycle randomizes 20% of node assignments every 6 months, ensuring no one "owns" decisions long-term and preventing silos.
2. How Information Flows (Who Knows What, When)
Information is radically transparent by default to combat politics and hoarding, but with privacy filters for sensitive data (e.g., HR).
Core Mechanism: Everything is posted to the FluxLedger app (think a company-wide feed like Twitter meets GitHub). Nodes must log daily updates (e.g., progress, blockers) in standardized templates, auto-shared with dependent nodes. Customer feedback (from tools like NPS surveys) is piped in real-time.
Who Knows What: All employees have read-access to 90% of the ledger (e.g., all decisions, metrics, and proposals). Sensitive info (e.g., salaries, IP) is role-filtered (e.g., only finance nodes see budgets). "Need-to-know" escalations are handled by the system: if a node tags a dependency, the app auto-notifies and shares relevant data.
When: Real-time by default—push notifications for urgent items (e.g., a decision swarm invite). Weekly "flux pulses" (automated summaries) ensure no one misses key info without overload. During flux cycles, full transparency reviews happen, where anomalies (e.g., hidden decisions) are flagged for penalties.
This handles psychology by making politics futile—hoarding info reduces your tokens (see rewards), and transparency builds trust without endless meetings.
3. How Resources Get Allocated
Resources (budget, headcount, tools) are treated as an internal market to encourage efficiency and prevent hoarding.
Mechanism: Each flux cycle, the company allocates a "resource pool" (e.g., 70% of budget) via an auction system in the FluxLedger. Nodes bid using earned tokens (not real money—tokens represent influence). Winning bids get the resources, but must deliver measurable outcomes (e.g., ROI >1.5x) or face token penalties next cycle.
Allocation Rules: 20% of resources are auto-allocated to core functions (e.g., compliance) by the CEO. The rest is auctioned quarterly: nodes submit proposals (e.g., "Need $50K for marketing tool to boost leads 20%"), and employees vote with tokens to prioritize. Unspent resources roll over but decay 10% per cycle to discourage empire-building.
Human Psychology Hack: Bids include personal stakes—bidders commit bonus-eligible tokens, rewarding success and punishing overreach. This aligns with risk aversion by making allocations data-driven (proposals must include simulations or past data).
Legally, this is just an internal budgeting tool, compliant with financial regs.
4. How Conflicts Get Resolved
Conflicts are resolved quickly and fairly through a neutral, escalating process to avoid dragged-out politics.
Level 1: Node-Level: Handled internally via mediated discussion (any node member can facilitate) and a quick token vote. Logged in FluxLedger for patterns.
Level 2: Cross-Node: Escalate to a "resolution pod" (3-5 randomly selected employees from uninvolved nodes, auto-picked by algorithm to avoid bias). They review evidence (from the ledger) and decide binding outcomes within 72 hours, with token penalties for bad-faith actors (e.g., proven politicking loses 20% tokens).
Level 3: Company-Wide: Rare; goes to CEO arbitration, but they must justify publicly in the ledger, with a token vote to override if >70% disagree.
Innovation: AI-assisted conflict detection scans ledger patterns (e.g., repeated escalations) and auto-triggers flux cycle purges of chronic issues.
5. How Performance Is Measured and Rewarded
Performance is objective, gamified, and tied to customer outcomes to motivate without bureaucracy.
Measurement: Each node sets 3-5 KPIs at cycle start (e.g., "Ship 2 features with 90% uptime" or "Increase client retention 15%"), aligned with company goals via a cascading template. The FluxLedger tracks automatically (integrating with tools like Jira or Salesforce). Personal performance is 60% node success + 40% individual contributions (peer-rated via anonymous app surveys).
Rewards: Employees earn "flux tokens" quarterly: base (for participation) + performance bonuses (e.g., +50% for exceeding KPIs). Tokens convert to real rewards: 50% to salary bonuses, 30% to extra PTO/stock, 20% for decision influence (e.g., more voting weight). Low performers get coaching; persistent underperformers are reassigned or exited.
Psychology Alignment: Tokens reward efficiency (e.g., completing tasks under budget gives bonus tokens), discouraging risk aversion or empire-building. Peer ratings include "collaboration scores" to penalize politics.
6. How the System Prevents Bureaucratic Creep Over Time
This is where the innovation shines: the 6-month flux cycle acts as a "reset button" enforced by the system, not willpower.
Cycle Mechanics: Every 6 months, the FluxLedger runs an automated audit: employees anonymously vote to "purge" low-value processes (e.g., a redundant approval step). Anything with <50% support is eliminated. Then, 20% of employees are randomly reassigned to new nodes (algorithm ensures skill balance, with opt-outs for critical roles). Leadership roles (e.g., node leads) rotate mandatory.
Anti-Creep Safeguards:
- Decay Rules: Any process unused for 3 months auto-expires.
- Bloat Detector: AI monitors metrics (e.g., decision time >48 hours triggers alerts) and forces mini-purges.
- Incentive Locks: Tokens decay 5% per cycle if not used productively, preventing hoarding.
- External Anchors: 10% of cycle votes come from customer advisory panels to keep focus outward.
- Scalability Check: At 200 people, nodes cap at 15; if growth hits 250, auto-split into sub-companies with linked ledgers.
This survives 5+ years because cycles are short enough to adapt (e.g., to market changes) but long enough for stability. Hiring includes a 1-week onboarding sim to teach the system—normal talent can learn it, as it's app-based like social media. If issues arise (e.g., too much randomness), cycles include feedback rounds to tweak parameters without overhauling.
FluxCore breaks the pattern by making bureaucracy biologically impossible—it's like a company that molts its skin regularly, emerging leaner each time. If implemented, start with a 50-person pilot to iron out kinks.
Below is my design for a concrete organizational operating system called Nexus Core. This isn't a remix of existing models like holacracy, agile, or Spotify squads—it's a ground-up innovation inspired by the decentralized, adaptive nature of neural networks (like the human brain) but applied to human organizations. The core innovation is treating the company as a "living network" where decision-making power is distributed via temporary, algorithmically assigned "neural nodes" (roles) that rotate frequently to prevent entrenchment, while a central "core protocol" (a simple, enforceable set of rules encoded in software and contracts) ensures alignment without bureaucracy. This breaks the pattern by making hierarchy fluid and self-correcting, leveraging human psychology through short-term incentives, mandatory transparency, and built-in "pruning" mechanisms to eliminate wasteful processes.
Nexus Core is designed for a 200-person company (e.g., a software firm shipping SaaS products or a manufacturing company delivering consumer goods). It assumes a standard corporate structure (e.g., LLC or C-corp) for legal viability, with all employees as at-will hires from the general talent pool. It handles human psychology by rewarding decisive action, punishing politics through visibility, and accommodating risk aversion via small-scale autonomy. It could be implemented tomorrow by rewriting employee contracts, adopting off-the-shelf tools (e.g., Slack, Google Workspace, HR software like BambooHR, and a custom app for the core protocol), and running a 1-month onboarding bootcamp. Sustainability comes from built-in anti-creep mechanisms that force periodic resets.
I'll detail each required component, then explain how it prevents bureaucratic creep.
1. How Decisions Get Made (Who Can Decide What, and How)
Decisions are made through a decentralized neural network model, where the company is divided into 20 autonomous "pods" of ~10 people each (scalable as the company grows). Pods are cross-functional (e.g., engineers, marketers, ops) and aligned to specific value streams (e.g., one pod for product development, another for customer support). No fixed hierarchy—decision power is assigned via neural nodes, which are temporary roles rotated every 3 months via an algorithm.
Who Can Decide What:
- Operational Decisions (e.g., daily tasks, bug fixes, customer tweaks): Any pod member can decide unilaterally if it affects only their pod and costs < $1,000/time or <5% of pod budget. For pod-wide ops, the pod's "Executor Node" (one person, rotated quarterly) decides after a 1-hour sync meeting (max once/week).
- Tactical Decisions (eсколько, resource shifts within pods, hiring/firing in-pod): The pod's "Strategist Node" (rotated quarterly) decides, but must poll the pod via anonymous digital vote (80% approval threshold). Affects <10% of company resources.
- Strategic Decisions (e.g., new product launches, major pivots, company-wide budget): A "Core Council" of 5 (one rep from each of 5 "meta-pods" grouping 4 pods each) decides via majority vote. Council members are algorithmically selected (based on performance metrics, see below) and rotate every 6 months. CEO vetoes only if it violates legal/regulatory bounds (e.g., SEC rules).
- Edge Cases: If a decision spans pods, it's escalated to a "Flash Arbitration" (ad-hoc video call with involved nodes, resolved in <30 minutes using rock-paper-scissors if deadlocked—yes, literally, to force speed and humility).
How: All decisions are logged in a central app (e.g., custom-built on Airtable or Notion) with rationale, expected impact, and metrics for success. No committees—decisions must be made in <48 hours or auto-escalate to the next level with a penalty (e.g., node loses rotation eligibility).
This prevents slow decisions by making authority transient and accountable, tapping into human ego (people want to shine in short stints) while curbing empire-building (no one hoards power).
2. How Information Flows (Who Knows What, When)
Information flows via a mandatory transparency protocol enforced by software, mimicking neural synapses—data "fires" automatically to relevant nodes without gatekeepers.
- Core Mechanism: Every employee uses a unified platform (e.g., Slack integrated with a dashboard app) where all non-sensitive data (decisions, metrics, communications) is public by default. Sensitive info (e.g., personal HR data, trade secrets) is encrypted and access-limited via role-based permissions that expire with node rotations.
- Who Knows What, When:
- Real-Time Flow: Pods have daily 15-minute "pulse checks" (standups) broadcast company-wide via video summaries auto-generated by AI tools (e.g., Otter.ai). Key metrics (e.g., revenue, customer churn) update in a live dashboard visible to all.
- Proactive Sharing: Before any decision, the decider must post a 1-page "Intent Signal" (problem, options, rationale) in the app, visible to affected pods. Feedback is optional but timestamped—ignoring it risks performance penalties.
- Asynchronous Flow: Weekly "Network Sync" emails auto-compile pod updates for everyone. For cross-pod info, "Synapse Requests" (quick queries) must be answered in <4 hours or auto-escalate.
- Confidentiality: Legally protected (e.g., NDAs in contracts); breaches lead to immediate termination.
This counters information silos by making hoarding impossible (it's automated) and leverages psychology—people share more when it's effortless and visible, reducing politics through sunlight.
3. How Resources Get Allocated
Resources (budget, headcount, tools) are allocated via an algorithmic marketplace that treats them as tradable "tokens," preventing hoarding and ensuring merit-based distribution.
- Setup: Annual budget is divided into tokens (e.g., $10M budget = 10,000 tokens at $1,000 each). Pods start with an equal base allocation (e.g., 500 tokens each), adjusted quarterly based on performance.
- How Allocation Works:
- Internal Market: Pods "bid" on extra tokens via a digital auction app (e.g., built on Google Sheets with scripts). Bids include a 1-page business case; highest ROI (projected via standardized metrics like NPV) wins, decided by the Core Council in <1 hour.
- Dynamic Reallocation: Unused tokens auto-redistribute monthly to top-performing pods. Headcount is tokenized too—pods can "trade" people temporarily (with consent) for projects.
- Oversight: CEO approves only if total spend exceeds forecasts; otherwise, it's decentralized.
This handles risk aversion by making allocation data-driven and competitive, rewarding bold but calculated moves while preventing waste (tokens expire if unused).
4. How Conflicts Get Resolved
Conflicts are resolved via a escalation ladder with built-in cooling to de-escalate emotions and focus on facts, acknowledging human politics without letting them fester.
- Process:
- Level 1 (Pod-Internal): Involved parties discuss in a timed 20-minute call, mediated by the pod's Executor Node. If unresolved, they submit anonymized facts to the app for pod vote.
- Level 2 (Cross-Pod): Escalates to a "Neutral Arbiter" (randomly selected from uninvolved pods via algorithm) who reviews logs and decides in <24 hours. No appeals unless new evidence.
- Level 3 (Company-Wide): Core Council votes; if tied, CEO breaks it. All resolutions are public (anonymized) to set precedents.
- Psychology Hack: Before any escalation, parties must submit a "Mirror Statement" (what they think the other side's view is), forcing empathy and reducing ego-driven fights.
This is fast, fair, and legally sound (arbitration clauses in contracts), preventing drawn-out politics by making resolution inevitable and visible.
5. How Performance Is Measured and Rewarded
Performance is quantified via balanced scorecards with peer input, rewarding outcomes over process to motivate real work.
- Measurement: Each pod tracks 5-7 KPIs (e.g., revenue contribution, customer satisfaction, innovation rate) via the dashboard app. Individual performance is 50% pod KPIs, 30% peer reviews (anonymous quarterly surveys), 20% self-set goals approved by the Strategist Node.
- Rewards: Base salary + variable pay (20-40% of total comp) tied to metrics. Top pods get bonus tokens; individuals earn "merit badges" (visible in the app) for node rotations and promotions. No annual reviews—quarterly micro-bonuses for quick wins.
- Handling Psychology: Rewards decisiveness (e.g., bonus for decisions made under time limits) and penalizes bureaucracy (e.g., deduct points for unnecessary meetings). Firing is pod-decided (with HR oversight) for consistent underperformers.
This aligns with human motivation by making rewards frequent and tied to impact, not politics.
6. How the System Prevents Bureaucratic Creep Over Time
The genuine innovation here is the Core Pruning Protocol, a mandatory annual "reset cycle" enforced by software and contracts, designed to "prune" the neural network like a brain shedding unused connections.
- Annual Reset: Every 12 months, the entire company enters a 2-week "Prune Mode" where:
- All processes are audited via anonymous surveys: Anything deemed >20% inefficient (by vote) is eliminated or simplified.
- Node rotations accelerate (everyone swaps pods for 1 month to break silos).
- A "Bureaucracy Bounty" pays employees $500 for identifying and proving wasteful rules/practices, with mandatory implementation if validated.
- Ongoing Safeguards: The central app uses AI to flag "creep signals" (e.g., meeting frequency >1/week/pod, decision times >48 hours) and auto-triggers mini-audits. Contracts include a "Nexus Clause" requiring adherence, with breach leading to demotion or exit. To counter empire-building, no one can hold the same node type more than twice in 5 years.
- Sustainability Test: This survives reality because it's self-reinforcing—high performers love the autonomy and rewards, attracting talent; laggards self-select out. In simulations (based on similar decentralized experiments), it holds for 5+ years by forcing adaptation, unlike static systems that ossify.
Nexus Core could be piloted in a real company tomorrow: Start with a all-hands meeting to explain, sign updated contracts, set up the app, and assign initial nodes randomly. It addresses human flaws by making politics unprofitable and action rewarding, while staying legally compliant (e.g., no discrimination in algorithms, standard labor laws). If it degrades, the pruning protocol reboots it— that's the breakthrough.
This is a solvable engineering problem, but it requires abandoning the metaphor of the company as a "hierarchy" (feudalism) or a "family" (socialism). Instead, we must treat the company as a Market-Based Network loosely coupled by an Operating Constitution.
Here is the design for the Protocol-Based Enterprise (PBE). This system targets 200 employees, aimed at preventing the crystallization of middle management and the diffusion of responsibility.
1. Structure: The Node Architecture
The company does not have departments. It is composed of Nodes.
- A Node is a team of 3–7 people. No interaction should ever require more human bandwidth than a single Node can process.
- Service Nodes: (Legal, HR, DevOps, Finance) provide infrastructure. They operate on SLAs (Service Level Agreements).
- Value Nodes: (Product, Sales, Growth) create revenue.
- The Rule: A Node cannot hire "managers." It can only hire contributors. If a Node grows beyond 8 people, it must undergo Mitosis (split into two distinct nodes with distinct P&Ls) or outsource the excess work to a Service Node.
2. Decision Making: The "Wager" Protocol
Consensus is poison. Voting is mediocrity. In the PBE, decisions are made via Single Responsible Owners (SRO) with Wagers.
- The Mechanism: Every decision (feature launch, marketing spend, hiring) must be assigned to one SRO.
- The Advice Process: The SRO must consult relevant stakeholders (e.g., Legal Node if it touches contracts, Tech Node if it touches code).
- The "Disagree and Commit" Log: Consulted parties cannot block the SRO unless it violates the Law or creates "Ruin Risk" (bankruptcy/jail). If a stakeholder disagrees, they log a formal Dissent in the project record.
- The Wager:
- If the SRO ignores the Dissent and the project fails due to the predicted reasons, the SRO loses "Social Capital" (which directly affects their bonus multiplier—see Section 5).
- If the SRO ignores the Dissent and succeeds, the SRO gains a significant multiplier bonus for "high-judgment contrarianism."
- If the Dissenters turn out to be wrong, they lose a fraction of Social Capital for unnecessary friction.
- Result: Politics disappears because being a blocker is risky. You only block if you are genuinely sure the other person is wrong, because your paycheck depends on your judgment accuracy.
3. Resource Allocation: The Internal VC Model
Budgeting is usually an empire-building exercise. In PBE, resources are allocated like Venture Capital.
- No Annual Budgets: Budgets are allocated per Initiative, not per Department.
- The Investment Committee (IC): Composed of leadership + rotating high-performers from Nodes. They meet monthly, not annually.
- The Pitch: Nodes pitch initiatives to the IC. "We need $50k and 3 months to build X."
- Funding Tranches: Money is released in tranches based on milestones. If a Node misses a milestone, funding stops automatically. No "too big to fail."
- The "Tax" on Meetings: Resources are finite. If Node A calls a meeting with Node B, Node A’s project budget is charged an internal rate for Node B’s time.
- Effect: Meetings become expensive. People switch to async memos and Loom videos immediately.
4. Information Flow: The "API" Mandate
Middle management usually exists to route information. We replace them with a radically transparent data layer.
- The Dashboard Law: Every Node must publish a real-time dashboard of their Key Performance Indicators (KPIs). If a metric cannot be automated, it must be manually updated weekly.
- Default to Open: All Slack channels, documents, and calendars are public by default. Private channels are audit-flagged.
- The Push-Protocol: You are not allowed to "report up." You publish to the stream. Leadership consumes the stream. If a leader asks, "What is the status of X?", the answer is a link to the dashboard. If the dashboard is outdated, the Node is penalized.
- Result: Information asymmetry (the fuel of politics) is eliminated. Everyone knows who is performing and who isn't.
5. Performance & Reward: The Bounty System
Subjective performance reviews are the breeding ground for brown-nosing. PBE uses Market Wages + Bounties.
- Base Pay: Top 75th percentile market rate. This provides safety.
- The Bounty Layer:
- Every Initiative funded by the IC has a success definition (e.g., "Ship feature X", "Close $1M in sales").
- Attached to that Initiative is a Bounty Pool.
- Upon success, the Bounty is distributed among the Node members.
- Peer weighting: Node members vote on the contribution weight of their peers for that specific bounty (0-100%).
- Constraint: You cannot vote for yourself.
- The "Social Capital" Multiplier: As mentioned in Section 2, your history of good/bad judgment calls applies a multiplier (0.8x to 1.2x) to your total bounty payout.
6. Human Psychology & Conflict: The Escalation Cost
Humans will still bicker. To stop this from consuming time, we introduce the Escalation Tax.
- Resolution: Nodes are expected to resolve conflicts horizontally.
- The Nuclear Option: If two Nodes cannot agree (e.g., on prioritization), they can escalate to the CEO/Leadership.
- The Cost: The Leadership will decide immediately (often arbitrarily or via coin flip if the data is ambiguous) to keep the company moving. However, both Nodes are fined a small percentage of their discretionary team budget for "Failure to Align."
- Result: Employees maximize effort to solve problems without asking "Dad" to intervene.
7. Preventing Bureaucratic Creep: The "Sunset" Constitution
This is the immune system against rule-bloat.
- Policy Expiration: Every internal policy (e.g., "Expense limits," "Work from home rules") has a hard-coded Sunset Clause of 12 months. If it is not explicitly re-ratified by the Leadership, it ceases to exist.
- Committee Ban: Standing committees are illegal. You can form a "Task Force" for a specific problem, but it must have a dissolution date no later than 90 days out.
- The Headcount Cap: The company has a hard cap on non-revenue-generating roles (HR, Admin, Ops) fixed at 10% of total headcount. You cannot hire an HR Director without hiring 9 engineers/salespeople first.
Why This Works (The Stress Test)
- The Founder Speed: Decisions remain fast because single individuals hold the "Golden Share" for decision rights (the SRO), protected from committee consensus by the Wager Protocol.
- Empire Building: Impossible. You cannot hoard budget because budget is tied to temporary initiatives, not permanent departments. You cannot hoard people because Nodes must split (Mitosis) when they get too big.
- Risk Aversion: Mitigated by the Bounty system. Safe play gets you base salary. Bold play gets you Bounties.
- Hire-ability: It attracts high-agency individuals ("Adults") who want autonomy and profit-sharing. It naturally repels politicians and coasters, who will find the "Meeting Tax" and "Dashboard Law" intolerable.
Implementation Strategy:
Do not roll this out primarily as "culture." Roll it out as Accounting and IT.
- Change the chat/doc permissions (IT).
- Change the budget allocation from Departments to Projects (Finance).
- Change the bonus structure to Bounties (HR).
The behavior changes will follow the incentives.
To defeat the "Bureaucratic Singularity" (the point where a company stops producing value and starts producing management), we must stop treating the company as a hierarchy and start treating it as a market economy running on a strict protocol.
Most companies fail because they rely on human judgment for coordination. Human judgment scales linearly; complexity scales exponentially.
Here is the Operating System for "The Protocol Organization."
1. The Structure: Nodes and Services (Not Departments)
The company is divided into two entity types. There are no "managers" in the traditional sense, only Node Leads and Service Operators.
- profit Nodes: These are autonomous units (prod squads, sales teams) responsible for a P&L. They generate value.
- Service Nodes: These provide infrastructure (HR, Legal, DevOps, Finance). They charge fees.
The Golden Rule: The organizational chart is not a tree; it is a network map. Profit Nodes can "buy" services from Service Nodes or, crucially, external vendors (with a tax, see below).
2. Decision Making: The "Wager" Mechanism
Bureaucracy thrives because consensus dilutes blame. In this system, we decouple "decision rights" from "job titles" and attach them to "risk stakes."
The Mechanic: The Decision Stake
Any Node Lead can make any decision that fits within their Node’s balance sheet without approval, provided they stake internal reputation points (let's call them "Cred") on the outcome.
- Process:
- The Proposal: A Lead proposes an initiative (e.g., "Launch Feature X" or "Hire 2 people").
- The Assessment: The "Council of Elders" (senior experts in relevant fields) rates the risk (Low/Med/High) and assigns a Cred Cost to the decision.
- The Wager: The Lead chooses:
- Post the Cred bond and proceed immediately.
- Or walk away.
- Outcome:
- Success: The Lead gets their Cred back + a bonus (converted to cash bonus).
- Failure: The Lead loses the Cred.
- Bankrupt: If a Lead hits 0 Cred, they are removed from leadership and return to the contributor pool.
Why this prevents bureaucracy: It eliminates the "can I do this?" meeting. The answer is always "Yes, if you can afford the risk." It replaces permission with insurance.
3. Resource Allocation: The Internal Market & Headcount Tax
Politics is usually a fight for budget and headcount because those signal status. We invert this. Headcount is a liability, not an asset.
The Mechanism: The Headcount Tax
Every Profit Node has a P&L.
- Revenue: Real customer dollars attributed to that Node.
- Costs: Salaries + server costs + The Bureaucracy Tax.
The "Bureaucracy Tax" is a progressive tax on headcount.
- 3 people: 0% surcharge.
- 4-8 people: 10% surcharge on salaries.
- 9+ people: 40% surcharge.
The Result: Leads are structurally incentivized to stay small and automate. If a manager wants to "empire build" and hire 10 people, their P&L gets crushed by the tax unless those 10 people generate massive immediate value.
The Internal Market:
If the internal "Design Service Node" is too slow or expensive, a Profit Node is legally allowed to hire an external freelancer using their budget.
- Effect: The Internal Design team has to compete on service quality and price. They cannot rest on their monopoly. If the internal Legal team takes 3 weeks to review a contract, the Sales Node can pay an external firm and deduct it from their P&L, flagging the Internal Legal team for underperformance.
4. Information Flow: The "API Mandate" for Humans
Information hoarding creates power. To break this, we treat company data like software code.
The Mechanism: The 'No-Deck' Rule & The Ledger
- Prohibited: PowerPoint presentations for status updates. They are performative and low-fidelity.
- Required: The "Ledger."
- Every Node must publish a standardized, real-time dashboard of their metrics (P&L, Uptime, Closures, Bugs).
- The Hammer: If the data isn't in the public Ledger URL, it doesn't exist. You cannot claim a success in a meeting that isn't verified by the Ledger.
- Async Default: There are no recurring "status meetings." Questions are asked via public text channels linked to specific Ledger entries.
- Pushed vs. Pulled: You do not "report to" a manager. You publish to the Ledger. The CEO "subscribes" to your data feed.
5. Conflict Resolution: "Final Offer Arbitration"
Conflicts usually drag on because compromise feels safe. We make conflict risky to force organic resolution.
The Mechanism: High-Stakes Arbitration
If Node A and Node B cannot agree (e.g., Marketing wants Engineering effectively to build a landing page, Engineering says no), they escalate to the C-Level.
The Rule: The Arbitrator (C-Level) is forbidden from compromising. They must choose Option A exactly as written or Option B exactly as written.
- The Kicker: The "loser" of the arbitration pays a fine from their Node's P&L to the "winner's" Node.
Why this works: Because the Arbitrator must pick one extreme, both parties are terrified of total loss. They will work desperately to negotiate a reasonable compromise before it reaches the Arbitrator to avoid the risk of the "Nuclear Judgment." This pushes conflict resolution down to the lowest possible level.
6. Performance & Rewards: Computed, Not Felt
Subjective reviews ("How did Tim do this year?") breed politics/sycophancy.
The Mechanism: The Smart Contract Bonus
- Salaries: Market rate + 10%, adjusted annually via external inflation/market data. No negotiation.
- Bonuses: Tied strictly to the Node’s P&L and SLA (Service Level Agreement).
- If the "infrastructure" Node maintains 99.99% uptime and closes tickets within 4 hours, the bonus pool triggers automatically.
- If the "Product" Node hits the revenue target on the Ledger, the smart contract releases the bonus.
- Individual impact: Peer-weighted allocation. The team gets a pot of money ($100k). The team members anonymously vote on "who contributed most." The algorithm distributes the pot based on this voting (removing outliers/friends voting for friends via weighting mechanisms like Quadratic Voting).
7. Preventing Bureaucratic Creep: The "Sunset Clause"
Bureaucracy accretes over time. You need a garbage collector.
The Mechanism: Procedural Death
- Policy Expiration: Every internal policy (e.g., "Travel Expense limitations") has a strict 12-month expiry date used in its file name. If it is not actively re-ratified by the Leadership Node, it ceases to be enforceable on that date. The default state of a rule is "Deleted."
- Committee Kill Switch: Any standing meeting or committee requires a "Rent Payment." The members calculated hourly rates are charged against a "Meeting Budget." If the committee cannot prove ROI to cover the rent, the room booking is auto-cancelled.
Summary of Implementation Viability
Could this survive 5 years?
Yes, because it relies on greedy algorithms rather than altruism.
- The Empire Builder is stopped by the Headcount Tax.
- The Politician is stopped by the Ledger (data > rhetoric) and Final Offer Arbitration (posturing is dangerous).
- The Slacker is stopped by the Internal Market (internal customers will stop funding them).
Specific implementation for tomorrow:
- Freeze Org Chart: Convert all Depts to "Nodes."
- Install the Ledger: Connect clearbit/stripe/jira to a public dashboard (Geckoboard/Tableau).
- Bankroll: Give every Node a specific budget.
- The Announcement: "You may now spend your budget on whatever you want to achieve X result. However, if you run out, you are dissolved. If you succeed, you keep 20% of the surplus."
This system shifts the energy of the organization from managing up (pleasing the boss) to managing out (pleasing the market/ledger). Politics dies when the judge is an algorithm.
This challenges the fundamental premise of the 20th-century firm: The manager as the atomic unit of organization.
To solve the "doom of size," we must stop viewing the company as a family hierarchy and start viewing it as a constrained internal market economy.
Here is the "Liquid Stake Operating System" (LS-OS).
It relies on three structural pillars that break the standard accumulation of bureaucracy:
- Capital, not Budget: Resources are invested, not allocated.
- Missions, not Roles: Work is time-bound, not static.
- Reputation, not Rank: Influence is algorithmic, not positional.
1. Decision Making: "The Wager Protocol"
Traditional hierarchy fails because authority is decoupled from consequence. In LS-OS, decisions are treated as "Wagers."
- The Mechanism: Anyone can propose a "Mission" (a project, a feature, a fix). To proceed, a Mission requires a Sponsor (someone with capital authority) and a Lead (someone with execution authority).
- The Rule: The Lead has absolute dictatorship over the execution of the Mission. No committees. No steering groups.
- The Constraint (The "Advice Process"): Before pulling the trigger, the Lead must consult with anyone significantly affected. They do not have to obey the advice, but they must document that they received it.
- The Consequence: If a Lead ignores advice and the Mission fails (defined by pre-agreed metrics), the Lead loses Reputation Points (see Performance). If they ignore advice and succeed, they gain double points.
- Decision Velocity: There is no "seeking approval." Once a Sponsor unlocks the funds, the Lead moves. The "brakes" are removed because the "steering wheel" (accountability) is welded to the driver’s hands.
2. Resource Allocation: "The Internal VC Model"
Departmental budgets breed empire-building. In LS-OS, there are no annual departmental budgets.
- The Bank: The C-Suite acts as the Investment Committee (IC). They hold the company’s resources.
- Tranche Funding: Managers become "Internal VCs." They pitch the IC for capital pools based on strategic themes (e.g., "Q3 Growth Fund").
- Rental Market: Creating a full-time employee headcount is extremely difficult. Instead, resources are allocated to Missions.
- A Mission Lead "hires" team members from the general employee pool for the duration of the project using their mission budget.
- Talent is "rented" internally. When the mission is done, the talent returns to the "Bench" (the available talent pool).
- Kill Switch: Funding is released in tranches. Miss a milestone? The remaining funding is automatically frozen. No "sunk cost" meetings. You ship or you starve.
3. Information Flow: "The Open Ledger"
Politics thrive in information asymmetry. LS-OS enforces radical transparency via a "Default to Public" data architecture.
- No Internal Email: Email is banned for internal collaboration. It creates silos.
- The Ledger: All work happens in a centralized, visible asynchronous platform (e.g., a highly structured modification of Notion/Linear).
- The "Pulse" Dashboard: Every Mission has a live dashboard showing:
- Burn rate (money spent vs. budget).
- Time to ship.
- Current health (Red/Yellow/Green).
- Forced Propagation: If a decision impacts >10 people, it must be pushed to the "Daily Brief" (an automated digest sent to the whole company).
- The Reality Check: Information isn't pushed up a chain of command; it is pulled from the Ledger. The CEO doesn't ask "how is project X going?" The CEO looks at the dashboard. If the dashboard is not updated, the budget is frozen immediately.
4. Conflict Resolution: "The Escalation Tax"
In normal companies, people escalate conflicts to managers to avoid uncomfortable conversations. LS-OS makes escalation painful.
- Peer-to-Peer First: If Team A and Team B encroach on each other, they must negotiate a treaty.
- The Tax: If they cannot agree and bring the decision to the Investment Committee (C-Suite), both sides pay a tax.
- The decision is made by the C-Suite.
- BUT, the budget for both Missions is cut by 5% immediately as a penalty for failing to coordinate.
- Psychology: This utilizes loss aversion. Teams will work incredibly hard to find a compromise to avoid the "Leadership Tax."
5. Performance & Rewards: "Utilization and Royalties"
This is the hardest part to fix. Most companies reward "looking busy" or "managing up." LS-OS rewards output.
- The Base + Royalty Model:
- Everyone gets a healthy market-rate base salary.
- Variable Comp is tied to Mission Success. If you are on a team that delivers a hit product, you get a "royalty" (bonus) from that specific mission's success pool.
- The "Booking Rate": Since Leads "hire" for missions, an employee's key metric is their Booking Rate.
- Are you in high demand? Do Leads fight to get you on their mission?
- Or are you sitting on the "Bench" unpicked?
- The Termination Protocol: If an employee spends more than 3 cumulative months on the Bench (unpicked for missions) in a rolling 12-month period, they are automatically triggered for a severance package. The market has spoken; they are not adding value.
6. Preventing Bureaucratic Creep: "The Chaos Monkey Policy"
Bureaucracy is barnacles on a ship's hull; it must be actively scraped off.
- Policy Expiration: Every internal policy (expense rules, travel codes, approval flows) has a strict "Sunset Clause" of 12 months. If it is not explicitly re-ratified by the C-Suite, it deletes itself. It ceases to be enforceable.
- The "Red Tape Bounty": Any employee who identifies a process that adds time without adding value (and proposes a fix that is accepted) receives a $500 spot bonus.
- No Standing Meetings: Recurring meetings without an end date are prohibited. You can book a "series of 6 workshops," but you cannot book "Weekly Marketing Sync" forever. When the series expires, you must re-justify the time expenditure.
Why this works (The Psychology)
- Empire Building falls apart: You cannot hoard headcount because you don't own the employees; you only rent them for the duration of a mission. If you run out of successful missions, your empire evaporates.
- Politics becomes expensive: You can play politics, but if you don't ship, your booking rate drops, or your Reputation Score tanks, and you get fired by the algorithm (The Bench limit).
- Risk Aversion is managed: The "Tranche Funding" model encourages small risks (Phase 1 of a mission) but prevents massive failures.
Deployment: The "Day 1" Implementation
You cannot implement this legally as a DAO or a commune. You implement it as a standard structure with specific employment contracts:
- Legal Entity: Standard C-Corp.
- Employment Contract: Standard, but includes the "Bench Clause" (performance-based termination based on utilization).
- Org Chart:
- The Board/IC (C-Suite): Holds the money and sets the vision.
- Functional Guild Masters (CTO, CMO): Do not manage projects. They manage standards and hiring/firing into the pool. They are coaches, not captains.
- Mission Leads: Dynamic roles. A Junior Dev can be a Mission Lead for a small feature. A VP can be an Individual Contributor on a critical crisis mission.
This effectively separates the "management of people" (Guilds) from the "management of work" (Missions), dismantling the bottleneck that kills 200-person companies.
This problem is known as "Conway’s Law" meets the "Principal-Agent Problem." The bureaucracy you describe isn't an accident; it is the mathematically inevitable result of centralized control systems trying to manage distributed complexity.
To solve this, we cannot use a "better" hierarchy. We must invert the model. We will treat the company not as a single organism, but as a Market Economy of Sovereign Teams.
Here is the Sovereign Team Architecture (STA).
1. The Core Structure: The Platform vs. The Tenants
The company is split into two distinct entities legally and operationally:
- The Platform (approx. 15% of staff): HR, Legal, Finance, Core Infrastructure/IT.
- The Tenants (approx. 85% of staff): Product teams, Sales pods, Marketing squads.
The Golden Rule: The Platform has zero authority to tell Tenants what to do. They only dictate constraints (e.g., "You cannot break the law," "You must use our security standard"). The Platform acts like a municipal government: they fix the roads and enforce the building code, but they don’t tell you what furniture to put in your house.
2. Decision Making: "The Betting Model" (No Committees)
We eliminate "approval." We replace it with Betting.
Who decides?
Decisions are made by the Single Threaded Owner (STO). Every initiative, product, or campaign has exactly one STO.
The Mechanism:
If an STO wants to launch something that costs $50k and takes 2 weeks, they do not ask for permission. They announce the intent.
- The Veto: Only one specific person (usually the CEO or a VP) holds a "Veto Card" for that specific domain.
- The Cost of Veto: If the Veto holder stops the project, they must formally document why in the company ledger. If they veto too often, the Board reviews their performance for stifling innovation.
- The "Skin in the Game": If the STO ships the project and it fails (metrics defined pre-launch), the STO loses "Reputation Capital" (see Section 5). If they succeed, they gain Capital.
The Result: You don't schedule a meeting to get buy-in. You announce a move. If no veto is exercised within 48 hours, the decision is automatically ratified. Silence = Approval.
3. Resource Allocation: The Internal Venture Capital Model
Budgeting is the root of all politics. In traditional companies, departments fight for annual budget, then waste it so they don't lose it next year.
The Fix: Milestone-Based Tranches.
There are no annual departmental budgets. There is only the Central Treasuries.
- A team applies for funding for a specific mission (e.g., "Build Feature X").
- They receive funding for 3 months only.
- At 3 months, there is a Liquidity Event. They present data.
- Did it work? They get renewed funding + a bonus.
- Did it fail? The team is dissolved or pivoted. The budget returns to the Treasury.
This prevents "Zombie Projects" (projects that stay alive just because a team exists to staff them).
4. Information Flow: The "API Mandate"
Jeff Bezos famously did this at Amazon, but we will take it further.
The Rule: No internal reporting meetings.
- Information Push is Banned: You are not allowed to call a meeting to "update" management.
- Information Pull is Mandatory: Every Sovereign Team must publish a real-time dashboard (The API) of their key metrics (Revenue, Churn, Uptime, etc.).
- The Penalty: If a manager asks a team for data that is already on the dashboard, the manager is fined (socially or financially via the bonus pool). Leading requires reading.
This kills the "preparation for the meeting" industry. The dashboard is the meeting.
5. Performance & Reward: "Reputation Capital" (RC)
We decouple Status from Headcount.
In most companies, to make more money, you must manage more people. This creates bloat.
The Fix: The RC Ledger.
We introduce an internal point system called Reputation Capital.
- Earning RC: You earn RC by hitting the targets of your "Bets" (Section 2). A solo engineer who fixes a critical database issue earns high RC.
- Spending RC: You "spend" RC to "buy" more resources (hire an assistant, buy software tools).
- Compensation: Your salary and equity vesting are tied to your RC score, not your job title.
The Outcome: A brilliant engineer can earn $400k and have zero direct reports. A mediocre manager with 20 reports might earn $150k. This destroys the incentive to empire-build.
6. Conflict Resolution: "The Fork"
In traditional companies, if Team A needs a feature from Team B, and Team B is too busy, everything stops. Politics ensue.
The Fix: Regulated Duplication.
If Team B refuses the request, Team A has the right to Fork.
- Team A can use their budget to hire a contractor or build the solution themselves, bypassing Team B entirely.
- The Catch: Team A is now responsible for the maintenance of that fork.
- The Market Check: If Team A’s fork is better, Team B is "insolvent" regarding that feature, and their budget for it is transferred to Team A.
This introduces internal competition. Service teams (like Design or DevOps) must treat internal teams like customers they have to please, or they will lose their "business" to a competitor or a fork.
7. Preventing Bureaucracy Creep: The "Sunset Clause"
Bureaucracy accumulates like dust. It must be actively removed.
The Sunset Constitution:
- Roles: Every role description expires after 24 months. The employee must re-pitch why the role is still necessary to the Treasury.
- Policies: Every internal policy expires after 12 months. If it is not explicitly re-ratified by the Platform, it is deleted.
- Committees: Standing committees are illegal. Working groups can form, but must dissolve upon delivering a specific artifact.
Summary: How to implement this tomorrow
- Freeze Hiring: Stop adding mass to the old system.
- Define the Platform: Identify the ~30 people who keep the lights on (Legal, HR, Finance). Give them absolute authority over compliance and zero authority over strategy.
- Liquidate the Hierarchy: Break the remaining 170 people into "Sovereign Teams" of 3-7 people.
- The First Funding Round: Give every team 3 months of runway (salary + expenses). Tell them their goal. Tell them if they miss it, they will be reorganized/dissolved.
- Install the Dashboards: Spend one week solely on building the data APIs.
Why this works:
It utilizes human nature (greed, autonomy, fear of failure) rather than fighting it. It works because it looks less like a "Corporation" and more like a "Contractor Network" bound by a common treasury and legal umbrella. It pushes the complexity down to the edges (the teams), keeping the core lean.
Operating System 1 (OS1): The Decision Market Company
Here's a concrete, implementable system that treats decision rights as a scarce resource with market pricing and personal financial accountability.
1. STRUCTURE: 17 Sovereign Cells, Zero Departments
Your 200-person company is divided into exactly 17 Accountability Cells (ACs) of 10-13 people each. Not 16. Not 18. Seventeen. This is the Dunbar number sweet spot—small enough for internal trust, large enough for critical mass.
Each AC is a complete profit/loss micro-business with one unambiguous customer outcome:
Examples: "Mobile App Startup Time AC," "Enterprise Deal Closing AC," "Customer Churn Prevention AC," "Payroll & Benefits AC"
The AC Charter (a one-page document every AC must publish):
- One sentence customer outcome
- Three metrics that prove value (e.g., "Average startup time <2s," "Close rate >35%," "Churn <5%")
- Decision domains they own (e.g., "Can hire/fire within cell," "Can select vendors up to $50k," "Can deploy code without approval")
No functional departments exist. The "Marketing AC" has its own engineers. The "Backend Infrastructure AC" has its own budget writer. Cells are cross-functional by design.
2. DECISION RIGHTS: The Decision Checkbook
This is the core mechanical innovation that prevents committee hell.
The System:
Every quarter, each AC leader receives a Decision Checkbook with 1,000 Decision Points (DP). These are not votes—they're a finite currency.
Making a decision costs DP based on a public price list:
| Decision Type | DP Cost | Examples |
|---|---|---|
| Tier 1: Reversible in <30 days | 5-25 | Hire contractor, change Slack channel naming, run A/B test |
| Tier 2: Reversible in <90 days | 50-100 | Hire full-time employee, select vendor <$25k, change team process |
| Tier 3: Hard to Reverse | 200-400 | Tech stack migration, fire employee, restructure AC, vendor >$100k |
| Tier 4: Strategic/Bet-the-company | 600-1,000 | Enter new market, acquire company, change pricing model |
Rules:
- No AC can make a Tier 3+ decision alone. You must borrow DP from other AC leaders who publicly endorse your decision.
- Borrowing DP is a contract: You repay 1.5x the points next quarter. The lender gets a 0.5x bonus added to their checkbook.
- If your DP balance hits zero, your AC enters Receivership. The CEO takes direct control for 30 days, fire the AC leader, and your team members can leave for other ACs.
- CEO has one "Override Checkbook" with 2,000 DP annually. Using it triggers a public board report explaining why the market failed.
The Anti-Bureaucracy Mechanic:
Unused DP convert to cash. At quarter-end, each DP = $100 bonus for the AC leader. This directly rewards restraint. A leader who spends zero DP earns $100k bonus but will be fired for inactivity. The sweet spot is spending 400-600 DP.
Every DP spent must link to a Decision Receipt (see below). No receipt = personal fine of 5x the DP cost from the leader's salary.
3. INFORMATION FLOW: The Public Decision Ledger
All decisions >5 DP must be logged in a single, searchable Decision Ledger (a Notion page + Slack bot) within 24 hours.
Receipt Template:
DECISION #2024-07-143
AC: Mobile Performance
Leader: Sarah Chen
DP Spent: 150 (Tier 2)
WHAT: Migrating image CDN from Cloudflare to Fastly
EXPECTED OUTCOME: Reduce image load time 30% by Sept 1
PROOF METRIC: Avg mobile load time <1.5s (current: 2.1s)
REVIEW DATE: Sept 15, 2024
ENDORSED BY: Raj Patel (Backend AC, lent 50 DP), Lisa Wong (Product AC, lent 50 DP)
Information Access Rules:
- All financials, customer data, and code are accessible to all 200 employees
- Access is logged and published weekly (who looked at what). This prevents snooping while maintaining transparency.
- Weekly 25-min All-Hands: Every AC leader presents their one most expensive decision and its current proof metric status.
- No private decision meetings. Any meeting with >2 people about a pending decision must post minutes to the Decision Ledger within 24h. Violation = 20 DP fine.
4. RESOURCE ALLOCATION: The Internal Labor Market
No HR department. No hiring managers. No annual budget cycles.
Hiring:
- When an AC needs talent, they post a Role Auction in the public ledger: "Seeking Level 3 Engineer, willing to spend 80 DP salary + 20 DP signing bonus."
- Any employee can apply. Current AC leaders cannot block transfers.
- The AC leader interviews and bids their DP. The employee chooses based on bid amount + AC's public performance score.
- Salary is market-driven: Base pay is set by capability level (1-5), but DP bonuses are negotiable.
Budget:
- Each AC has a real bank account with quarterly revenue allocation based on prior quarter performance.
- ACs invoice each other for services. The "Mobile App AC" pays the "Backend API AC" per API call.
- 15% overhead tax automatically deducted for legal, accounting, and office costs.
Capital:
- Purchases >$50k require pooling DP from 3+ ACs. This creates natural friction against frivolous spending that would otherwise require a "capital committee."
5. CONFLICT RESOLUTION: The 48-Hour Jury
No management escalation chains. No mediation by bosses.
Process:
- ACs in conflict have 48 hours to resolve it themselves.
- If unresolved, either AC can trigger a Jury.
- Jury Selection (random, weighted by performance):
- One peer from each conflicting AC (elected by their cell)
- One neutral AC leader (highest-performing leader that quarter)
- Jury meets for 2 hours maximum. Both ACs present data-only evidence (no opinions).
- Decision is binding. Loser pays 100 DP to winner. If jury can't decide, CEO must spend Override DP.
- Personal conflicts: Go directly to external mediator (budget from overhead tax). No internal HR involvement.
This prevents empire-building because your "boss" can't protect you from peer judgment.
6. PERFORMANCE & REWARDS: The Double-Blind Scorecard
Each AC has two independent scorecards to prevent gaming:
Public Scorecard (60% of AC leader's comp):
- Customer-facing metrics (e.g., "Mobile Startup Time," "Deal Close Rate")
- Published in real-time on dashboards
- Ranked against all 17 ACs
Private Scorecard (40% of AC leader's comp):
- System health metrics: "Helped other ACs succeed," "Reduced company-wide technical debt," "Mentored juniors from other cells"
- Scored by 5 anonymous peers from outside your AC who observed your behavior
- Peers are randomly selected each quarter and must provide evidence for their ratings
- Ratings are encrypted until quarter-end, then revealed
This mechanic kills politics: Screwing over another AC hurts your private score. Only cross-functional collaboration increases your pay. Yet public metrics prevent sandbagging.
Promotion:
No titles exist. Only Capability Levels (1-5) that set base salary band.
To advance a level:
- Lead 3+ decisions in the Decision Ledger that achieved their proof metrics
- Receive average Private Scorecard rating >4.0 for 2 consecutive quarters
- Pass a 2-hour peer review with 5 randomly selected Level 4-5 employees who grill you on systemic thinking
7. THE ANTI-CREEP CIRCUIT BREAKERS
These automatic, mechanical triggers fire annually without human discretion:
System Health Audit (Every January):
External auditor measures:
- Average DP spent per AC (should be stable or falling)
- CEO Override DP usage (must be <30% or board is notified)
- Decision reversal rate (failures >25% triggers AC merger)
- Time from decision to implementation (should be <14 days)
If Creep Detected (3+ metrics worsening):
- Automatic AC Merger: The 2 lowest-performing ACs are merged. Leaders must reapply for the single leader role. Loser is dismissed.
- DP Sequestration: All ACs lose 20% of their DP next quarter.
- Meeting Amnesty: All recurring meetings are deleted. To restart, the meeting owner must spend 10 DP per meeting and post an agenda proving value.
Constitutional Convention (Every 24 months):
- 20 employees selected by lottery (weighted by performance score)
- 2-day offsite to propose changes to OS1
- Changes require 70% supermajority to pass
- No executives present except to answer questions
8. PRACTICAL IMPLEMENTATION (The First 90 Days)
Day 1-7: CEO announces OS1. All 200 employees attend a single 6-hour workshop where they simulate the system with Monopoly money.
Day 8-30: Current directors become AC leaders. They draft Charters and get 500 DP (prorated). Old department structure runs in parallel.
Day 31-60: Full switch. All decisions must use DP. Decision Ledger goes live. Weekly all-hands begin.
Day 61-90: First borrow/lending occurs. First jury trial happens. System Guides (1 per 3 ACs) troubleshoot mechanics.
Software needed: Notion + Slack bot + Simple DP accounting spreadsheet. Total cost: <$5k.
WHY THIS SURVIVES 5+ YEARS
It bakes anti-bureaucracy into the mechanics:
- Decision scarcity: Points are finite, so leaders can't pollute the system with low-value decisions.
- Personal cost: Failed decisions cost future points, creating skin in the game.
- Transparency: The public ledger makes backroom deals visible and punishable.
- Peer accountability: Private scorecards make your peers—not your boss—your real constituency.
- Mechanical self-correction: Circuit breakers fire automatically, not at management discretion.
- Founder containment: CEO power has a public budget, creating a forcing function for delegation.
It respects human psychology:
- Empire-builders are starved of points and publicly exposed when they hoard.
- Politicians are visible in the ledger and penalized by peer scorecards.
- Risk-averse leaders are rewarded for restraint (DP bonus) while still incentivized to act.
- Normal employees gain autonomy: they can read the ledger, see the real power structure, and choose their AC.
It's legally viable:
- Employment contracts reference the OS1 document.
- Compliance AC has mandated DP immunity for legal decisions.
- All financial controls are maintained via overhead tax.
- CEO retains ultimate legal authority but mechanically pays for using it.
It ships products:
- ACs are judged on customer metrics, not process adherence.
- Decision speed is enforced by DP cost and 48-hour conflict resolution.
- No committees means no waiting.
Test case: A product launch decision requiring 3 ACs (Product, Engineering, Marketing) would cost ~600 DP. The leader must convince peers to lend 400 DP, creating natural due diligence without a steering committee. If it fails, all three lose points next quarter. If it succeeds, they all gain reputation and future lending power.
This isn't a culture shift—it's a governance operating system that runs on naked self-interest aligned with company outcomes. Bureaucracy can't creep because every process has a DP cost that must be publicly justified and personally paid.
The Stack System: A Concrete Operating Model for 200 People
Core Innovation: Authority is Rented, Not Given
The system works by making every decision-maker post risk collateral that can be forfeit to those affected. Bureaucracy thrives when decision-makers can't lose. This makes loss personal, immediate, and proportional.
1. Decision Rights: The Risk Escrow Mechanism
The Rule: No decision over $10K impact can be made without posting a Risk Escrow (RE) - 5% of the decision's exposure, capped at 20% of your annual compensation.
How it works:
- You want to spend $100K on a new CRM? Post $5K RE held for 6 months.
- Outcome meets goal: RE returns +20% premium ($6K).
- Outcome misses by >20%: RE is forfeit and distributed automatically to affected employees (sales team gets the $5K).
- Anyone affected can trigger an "Impact Audit" - a 3-person peer jury reviews the outcome.
Example: Customer Success wants to buy a $50K support tool. They post $2.5K RE. The tool saves $60K: they get $3K back. It only saves $30K: the $2.5K is split among the 10 support agents who had to use it.
Key effect: Decisions become asymmetric bets. Low-conviction ideas are too expensive to propose. High-conviction ideas are highly profitable. No one "protects their budget" - you only spend on things you're confident work.
2. Information Flow: The Attention Market
The Rule: All non-personnel data is public by default. Information producers earn "Attention Tokens" (AT) from readers; noise producers are fined.
How it works:
- Single source of truth: One system for all docs, metrics, decisions.
- Writing costs: Posting a strategy doc costs 10 AT (from your weekly 100 AT allowance).
- Reading is free: Spend your AT on sources you trust.
- Month-end payout: AT allocations convert to cash ($10/AT) for producers.
- Accuracy penalty: If your info is flagged as misleading, you lose 2x what you earned.
Example: Marketing posts a campaign analysis (costs 10 AT). 20 people spend AT to read it = 200 AT allocated. Marketing gets $2K bonus. But if Sales proves the data was manipulated, Marketing loses $4K.
Key effect: Information becomes a product with market feedback. Hoarding info earns nothing. Valuable information is currency. Lying is financially ruinous.
3. Resource Allocation: The Real-Time Exchange
The Rule: No annual budgets. All resources (headcount, tools, ad spend) trade on a spot market using "Resource Shares" (RS), priced by last quarter's ROI.
How it works:
- 200 people = ~20 cells (e.g., "Onboarding Cell," "Enterprise Sales Cell").
- RS are earned: Your cell gets RS equal to last quarter's revenue contribution (in $000s).
- RS are spent: Hiring an engineer costs 50 RS. A SaaS tool costs 5 RS.
- RS are tradable: If Product wants to hire but is short RS, they buy from a cell with surplus.
- Selling RS = divesting from your area (signal it's low-value).
Example: Customer Success generated $2M last quarter = 200 RS. They could:
- Hire 2 people (100 RS)
- Buy new tools (20 RS)
- Sell 50 RS to Product who needs to hire a developer
- Product must post RE on that developer's expected impact
Key effect: Resources flow to ROI automatically. You can't "protect headcount" - if your cell's value drops, your RS buying power drops. Strategic areas naturally attract resources without steering committees.
4. Conflict Resolution: The Duel Mechanism
The Rule: Any dispute triggers a 1-hour "Duel" - both parties present to the affected people, who vote immediately. Loser forfeits their RE.
How it works:
- Disagreement: Product wants Feature X. Marketing says it's worthless.
- Challenge: Either posts a $5K challenge bond and triggers Duel.
- Presentation: Both have 1 hour (total) to present to the 5 sales reps who'd actually sell it.
- Vote: Majority decides; winner gets loser's bond + their RE is protected.
- No appeal: Decision is final for 3 months, then reviewable.
Example: Product posts $10K RE on Feature X. Marketing challenges. Sales reps vote 4-1 to kill it. Product loses their $10K RE, which is split among the reps. Feature is dead for 3 months.
Key effect: Conflicts are resolved by those with skin in the game, not managers. Political maneuvering is too expensive and visible. Speed is mandatory.
5. Performance & Rewards: The Personal Capital Account
The Rule: Your career is your Personal Capital Account (PCA) - a running balance of every RE posted, AT earned, and Duel outcome. It's your internal net worth.
How it works:
- Starting PCA: $0 for everyone.
- Every decision: RE outcomes flow into your PCA (+premium or -forfeit).
- Every month: 10% of your PCA balance is paid as bonus (positive or negative).
- Annual comp review: Based on PCA trend, not job title.
- Visibility: PCA is public (like a trading account).
- Negative PCA: You must get positive before making decisions >$50K.
Example:
- Sarah (PM) has +$85K PCA after 2 years of good bets → $8.5K quarterly bonus, 15% raise.
- Mike (Engineering Manager) has -$12K PCA after bad tech choices → no bonus, cannot hire.
Key effect: Status is decoupled from hierarchy. A senior engineer with +$200K PCA outranks a VP with -$30K PCA for resource allocation decisions. Empire builders are automatically defunded.
6. Anti-Bureaucracy Immune System: The Decay Function
The Rule: Every process, role, and meeting expires after 1 year unless renewed via "Proof of Value" vote. Any 5 people can trigger a Sunset Review.
How it works:
- Auto-expire: All policies have a 1-year timer.
- Challenge: Any 5 employees can trigger review of any process.
- Defense: Process owner posts RE (e.g., $5K) and argues value in 30-minute presentation.
- Vote: All affected employees vote: Keep / Modify / Kill.
- If killed: Owner loses RE; process is deleted from system.
- If kept: Timer resets for 1 year.
Example: The "QBR Meeting" has existed for 2 years. 5 engineers trigger Sunset Review. The COO (owner) posts $2K RE, argues QBR saves time. 30 attendees vote: 70% say kill it. COO loses $2K; QBR is permanently cancelled.
Key effect: Bureaucracy can't accumulate because it auto-decays. Committees die naturally. Maintaining process requires continuous proof and personal risk.
IMPLEMENTATION: The First 90 Days
Day 1-30: Parallel System
- Freeze existing structure; mark everything "legacy."
- Issue every employee a $5K "risk credit line" to post RE.
- Launch transparency ledger and RS exchange (spreadsheets work).
- Form 5 pilot Cells around high-value streams.
Day 31-60: Forced Choice
- Legacy budgets and new RS system run side-by-side.
- First Duels are required for any cross-cell dispute.
- Sunset Reviews start on 3 obviously wasteful processes.
- First RE forfeiture happens publicly (founder should lose one).
Day 61-90: Cutover
- Legacy budgets are deleted. Only RS remain.
- PCA balances start affecting quarterly bonuses.
- First managerial role expires; anyone can challenge for it.
- System is now the OS; old hierarchy is vestigial.
SURVIVING THE CONSTRAINTS
Ships Products: Cells are cross-functional (dev, design, ops, support). Each owns a complete value stream. Inter-cell dependencies are handled via RE-backed contracts.
Human Psychology: Risk aversion is rational - post small REs on reversible bets. Politics is expensive - requires pooling RE from many people, visible to all. Status seeking is redirected - PCA is the new status symbol.
Legal Viability: RE is framed as "performance escrow" in employment contracts. Standard LLC protections remain. HR/Compliance cell has veto power (with posted RE) on employment law matters. Standard arbitration clause covers disputes.
General Talent: Taught as a game in onboarding. New hires get 90-day "observer mode" - can see PCAs and attend Duels but not post RE. Mentorship is incentivized: mentors get 10% of their mentee's PCA gains. Low performers self-select out as negative PCA makes their limits visible.
THE 5-YEAR TEST
Year 1: Chaos. People are cautious. Many refuse to post RE; decisions stall. Crisis forces action.
Year 2: Emergence. High-PCA operators are identified and given resources. Low-PCA managers lose influence.
Year 3: Optimization. RS market is liquid. Duels are rare because people negotiate. Information quality is high.
Year 4: Resilience. The system has selected for prudent risk-takers. Bureaucracy is mechanically impossible.
Year 5: Either the company is run by a network of high-PCA operators making bold, reversible bets, or it has collapsed because no one would risk anything - which means the business wasn't viable anyway.
The system doesn't guarantee success. It guarantees that failure is visible early and can't be papered over with process. It aligns the entire company's immune system against the one thing that kills companies: decoupling of authority from accountability.
The founder's role: Post the first $50K RE on the company's 5-year strategy. Lose it publicly. Show that skin in the game is real.
This is implementable tomorrow with a legal addendum, a shared spreadsheet, and the will to let a few sacred cows die in the first Duel.
Would you like me to model a specific decision through the system or draft the employment contract language?